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This package assumes you already have some basic knowledge about webpack; what it is and what it does for you. If this is not the case, please read this first. It will only take a minute, but it's worth it.
Instead of having all bundle-specific assets in one location, this package handles assets from two different locations. The reasoning behind this decision is because webpack assets are compiled on the server and shouldn't be accessible from the browser.
Resources/assets
contains files that are compiled by webpack.Resources/public
contains assets that are either symlinked or copied to/<dump_path>/<lowercased_bundle_name>/
Both of these directories are being watched when running in debug mode. When an asset has been added, modified or deleted, compiled sources are updated directly.
The package comes with two twig functions:
webpack_asset(url)
: Resolves compiled asset files. E.g.:webpack_asset('@AppBundle/app.js')
resolves toResources/assets/app.js
in AppBundle.webpack_public(url)
: Resolves dumped public assets from theResources/public
directory. Bundle referencing works the same way as inwebpack_asset
.
Please note that webpack_asset
returns an array with two keys: js
and css
. More info on this in the
Quick how-to example.
Install using composer.
"require" : {
"hostnet/webpack-bundle" : "1.*"
}
Once installed, enable the bundle Hostnet\Bundle\WebpackBundle\WebpackBundle
in the AppKernel
class.
Warning: In order to have the webpack twig tag detect the compiled files, webpack has to be compiled already. Therefore it's mandatory to run the compile command
webpack:compile
before the cache warmpup.
Due to some breaking changes in Twig, webpack-bundle 2.0 was released to be made compatible with the new twig version.
To ensure a smooth upgrade, please ensure that you have the following in your project:
- PHP 7.1 or higher
- Symfony 3.3.0 or higher
- Twig 2.4.0 or higher
There are no configuration changes made in this version. If your project uses the package versions as mentioned above, you should not run into any issues when upgrading webpack-bundle to 2.0.
The following additional changes were made in this version:
- Use PHP 7 strict type declaration
- Use namespaced Twig classes, which are introduced in Twig 2.4 for future compatibility (e.g.
\Twig\Environemnt
instead of\Twig_Environment
) - Enforce code style using
phpcs
and enforcing the extra ruleset specified by Hostnet. - The class
CSSLoader
was renamed toCssLoader
because our code style rules enforce this. - Generated file names for inline javascript/css source are now coming from
TokenStream->getSourceContext()->getName()
instead ofTokenStream->getFilename()
. The latter function was removed from Twig. - Created FCQN services and added aliases to ensure BC.
- Made the bundle compatible with Symfony (3.)4
Warning: the package assumes by default that
node
andwebpack
plus any additional modules are pre-installed on your system. If this is not the case, you need to specify some configuration in yourconfig.yml
file after enabling the bundle. See Node Configuration for more details.
Imagine having the following files in your application:
src/AppBundle/Resources/assets/app.js
src/AppBundle/Resources/assets/image.js
src/AppBundle/Resources/public/images/logo.png
src/AppBundle/Resources/views/base.html.twig
Lets start with the twig template.
{# src/AppBundle/Resources/views/base.html.twig #}
The quick variant:
<script src="{{ webpack_asset('@AppBundle/app.js').js }}"></script>
The more maintainable variant: Store the result to a variable for easy access.
{% set asset = webpack_asset('@AppBundle/app.js') %}
<script src="{{ asset.js }}"></script>
{% if asset.css is not empty %}
<link rel="stylesheet" href="{{ asset.css }}">
{% endif %}
Use the twig function webpack_asset(url)
in your template to specify an
entry-point. In short, an entry-point is an asset that will be
compiled and exported to the output path. This path defaults to %kernel.root_dir%/../web
. The compiled file will be
named app_bundle.app.js
by default. Both of these settings are configurable.
webpack_asset
returns an array with two keys: js
referencing the compiled javascript file and css
referencing the
compiled css file. Beware that the css
element may be blank if this file doesn't exist. The latter would occur if the
referenced javascript file - or its dependencies - doesn't include any CSS-type files.
// src/AppBundle/Resources/assets/app.js
var image = require('@AppBundle/image.js');
document.write(image('/bundles/app/images/logo.png'));
Any webpack asset may use the require
or define
functions that come with webpack. Webpack allows for both CommonJS
and AMD-style loading of files. As you might have noticed, the example above references a bundle by its shorthand name,
@AppBundle
. The bundle automatically aliases tracked bundles for you, so you're free to use this method of
referencing dependencies throughout the entire application.
The logo.png
file, located in the Resources/public
directory will be symlinked or copied to
/<dump_path>/<lowercased_bundle_name>
automatically. You should place any file that does not need processing in the
public directory to avoid unnecessary load times in debug mode (app_dev).
Here is a simple image module that returns an image HTML-tag as string.
// src/AppBundle/Resources/assets/image.js
module.exports = function (src) {
return '<img src="' + src + '">';
};
Aside from the webpack_asset
twig function, you can also use the webpack
tag to specify one or more entry points in
a much more elegant fashion. The syntax of this tag works like this:
{% webpack <type: css|js> <list-of-javascript-files> %}
{{ asset }}
{% endwebpack %}
Or if you want to have inline code without including a file:
{% webpack <type: inline> [file-type] %}
<javascript, css, less, scss, ... code>
{% endwebpack %}
If you want to include javascript files, simply do this:
{% webpack js
'@AppBundle/file1.js'
'@AppBundle/file2.js'
%}
<script src="{{ asset }}"></script>
{% endwebpack %}
Or the inline variant:
{% webpack inline %}
<script type="text/javascript">
console.log("Hello world!");
</script>
{% endwebpack %}
The same method can be applied for CSS files.
{% webpack css '@AppBundle/file1.js' %}
<link rel="stylesheet" href="{{ asset }}">
{% endwebpack %}
Note that in the CSS example, we're still referencing javascript files. This is not a mistake. Webpack extracts referenced CSS files from javascript files and places them in separate css files - if the bundle was configured to do so. If you want to include an already existing CSS file, just use the regular method of doing so. For more information about CSS file exportation, please refer to the CSS loader configuration.
Warning: Due to the nature of split point detection, expressions are not parsed! Only strings types are accepted. The reason behind this - as previously mentioned - performance. All twig templates are tokenized on request in debug- mode. Just tokenizing them is a lot faster than actually parsing every single one of them.
As mentioned in the example above, you may optionally specify a file type along with the inline
type. This can be any
type of file extension, just make sure you have the appropriate loaders enabled.
For example, js
will always work by default. However, css
will only work if the css-loader
is enabled. If you have
the less-loader
or sass-loader
enabled, you can do something like this:
Less version
<section>
{% webpack inline less %}
<style>
@color: #f00;
@size: 42px;
body {
color: @color;
section : {
size: @size;
}
}
</style>
{% endwebpack %}
</section>
Sass Version
<section>
{% webpack inline sass %}
<style>
$color: #f00;
$size: 42px;
body {
color: $color;
section : {
size: $size;
}
}
</style>
{% endwebpack %}
</section>
The compiler will automatically strip away the <style>
- and/or <script>
-tags and save the contents of the block to
a file. This file will then be used for inclusion in your template by utilizing either a link
-tag or a script
tag
that refer to the compiled file.
The configuration options of this package are pretty large, but all settings are optional and come with sane defaults.
The following configuration options are directly copied from webpack itself and can be configured as such. The only difference to take into consideration is that keys are written in underscores rather than camelCase.
For example, in webpack configuring the output.publicPath
setting would be written as:
webpack:
output:
public_path: '/public'
The following "webpack" sections are configurable through config.yml
:
output
: http://webpack.github.io/docs/configuration.html#outputresolve
: http://webpack.github.io/docs/configuration.html#resolveresolve_loader
: http://webpack.github.io/docs/configuration.html#resolveloader
The options entry
, resolve.root
, resolve.alias
and resolveModule.modulesDirectories
are configured automatically
based on split points (entry points), tracked bundles and the specified (or detected) node_modules directory. If you
specify any of these options, their values will be appended to the generated values.
In order for this package to work properly, it needs to know the location where nodejs is installed and where to find its node_modules directory. If node is installed globally on your server, this setting may be omitted.
# config.yml
webpack:
node:
binary: '/path/to/node-binary'
node_modules_path: '/path/to/node_modules'
Since your application might be running on both windows, linux and macs all at the same time, you might need to specify
different node binaries. If this is the case, instead of passing a string referencing the node binary to the
node.binary
option, you may pass an array:
webpack:
node:
binary:
win32: 'C:\\path\\to\\node32.exe'
win64: 'C:\\path\\to\\node64.exe'
linux_x32: '/usr/bin/node32'
linux_x64: '/usr/bin/node64'
darwin: '/path/to/node'
fallback: '/if/os/detection/fails/path/to/node'
Again, all settings are optional. If a key isn't specified, it defaults to "node". This will only work if node is installed globally.
By default, all enabled bundles are tracked. However, you may explicitly specify a set of bundles to track for performance or security reasons.
webpack:
bundles: ['AppBundle', 'YourBundle']
If you decide to add your assets in app/Resources/assets, all you have to do is add an alias and it can be loaded via the webpack loading mechanism.
webpack:
resolve:
alias:
app: %kernel.root_dir%/Resources/assets
# can be loaded via
require('app/base.js');
Shared dependencies will be written to a separate javascript or css file if the option output.common_id
is specified.
For example, the following configuration would output a shared.js
and shared.css
file.
webpack:
output:
common_id: 'shared'
In your templates you will be able to retrieve the path to your common javascript file via webpack_common_js()
and
webpack_common_css()
.
<script src="{{ webpack_common_js() }}"></script>
<link rel="stylesheet" href="{{ webpack_common_css() }}">
{# will give the following output based on output.common_id #}
<script src="/compiled/shared.js"></script>
<link rel="stylesheet" href="/compiled/shared.css">
- Dumped assets from the "public" directory are symlinked or copied to the
<output.dump_dir>
directory. - Compiled assets from the "assets" directory are written to the
<output.path>
directory. - The twig function
webpack_asset
returns compiled file names prefixed with the<output.public_path>
directory.
webpack:
output:
path: '%kernel.root_dir%/../web/compiled/'
dump_path: '%kernel.root_dir%/../web/bundles/'
public_path: '/compiled/'
The path
value represents the asset paths from a client-side perspective. Therefore, it must specify the path
of your app(_dev).php as exposed from the web e.g. somedomain.com/my-web/app.php would make it
%kernel.root_dir%/../web/my-app/compiled/
with the above example.
If the output.path
value is %kernel.root_dir/../web/packed/
, the value of output.public_path
must be
set to /packed/
.
The following configuration requires the following modules to be present in your node_modules
directory.
- extract-text-webpack-plugin
- style-loader
- css-loader
- less-loader
- sass-loader
- url-loader
- babel-loader
- ts-loader
Because we're creating shared chunks of javascript files, you'll need to include '/compiled/shared.js
' manually in
your base template. The same might also be the case for your CSS files, depending on what you include and where you do
it.
config.yml
webpack:
node:
binary: '/path/to/node'
node_modules_path: '%kernel.root_dir%/../node_modules'
output:
path: '%kernel.root_dir%/../web/compiled/'
dump_path: '%kernel.root_dir%/../web/bundles/'
public_path: '/compiled/'
common_id: 'shared'
loaders:
css:
all_chunks: true
filename: '[name].css'
less:
all_chunks: true
filename: '[name].css'
sass:
all_chunks: true
filename: '[name].css'
url: ~
babel: ~
typescript: ~
base.html.twig
<head>
<script src="/compiled/shared.js"></script>
</head>
Somewhere in your twig templates
{% webpack js "@YourBundle/SomeModule.js" %}
<script src="{{ asset }}"></script>
{% endwebpack %}
{% webpack css "@YourBundle/SomeModule.js" %}
<link rel="stylesheet" href="{{ asset }}">
{% endwebpack %}
By default, webpack is only given 60 seconds to execute. In cases where webpack needs more time, you can update the
compile_timeout
option.
webpack:
compile_timeout: 60
Loaders allow you to require
files other than javascript. This package comes with 7 default loaders.
CssLoader
: include CSS filesUrlLoader
: include images (converted to base64)LessLoader
: include less files.SassLoader
: include sass files.BabelLoader
: include ES6 files.TypeScriptLoader
: include TypeScript files.CoffeeScriptLoader
: include CoffeeScript files.
Each loader has its own configuration under the loaders
section.
Enables loading CSS files.
You need the
css-loader
andstyle-loader
node module for this to work.
webpack:
loaders:
css:
filename: '[name].css'
all_chunks: true
If filename
and all_chunks
are omitted, any CSS is converted to a style-tag in the document rather than being
exported to a separate CSS file. If the output.common_id
setting is specified - which allows extracting shared code -
the CommonsChunkPlugin will be used
automatically as well.
Depending on the specified configuration, one or more node-modules are required:
enabled:true
: style-loader, css-loaderfilename
: extract-text-webpack-plugin
Enables loading less files.
This plugin shares the exact same configuration settings as the CSS loader.
You need the
less-loader
,css-loader
andstyle-loader
node modules for this to work.
webpack:
loaders:
less:
filename: '[name].css'
all_chunks: true
Enables loading sass files.
This plugin shares the exact same configuration settings as the CSS loader.
You need the
sass-loader
,css-loader
andstyle-loader
node modules for this to work.
webpack:
loaders:
sass:
filename: '[name].css'
all_chunks: true
include_paths:
- [include dirs for node-sass]
Converts images to base64 code and embeds them in javascript.
This plugin only has an enabled
setting. It is disabled by default.
webpack:
loaders:
url: ~
The Babel Loader transpiles ECMAScript 6 code to ECMAScript 5 code, allowing it to run in older browsers. The loader
compiles .jsx
files instead of .js
files, because not all files need to be compiled. Once ES6 hits mainstream, all
you would need to do is gradually rename your jsx files to js files and everything should still work.
You need the
babel-loader
node module for this to work.
webpack:
loaders:
babel: ~
The TypeScript Loader transpiles TypeScript 2 code to JavaScript code, allowing it to run in all browsers. The loader
compiles .ts
files.
You need the
ts-loader
node module for this to work with the default configuration.
webpack:
loaders:
typescript: ~
You can also configure your own loader:
webpack:
loaders:
typescript:
loader: some-other-typescript-loader
The CoffeeScript loader transpiles CoffeeScript to portable (.js),
allowing coffeescript to run in every browser. The loaders loads .coffee
-files
You need the coffee-loader
webpack:
loaders:
coffee: ~
A loader
field can specify any other CoffeeScript loader, see TypeScript.
The webpack-bundle package comes with an easy way to develop and use plugins. A plugin simply writes pieces of code to the generated webpack configuration file, and by doing so it should enable more features.
The define plugin allows you to declare global variables throughout the application. See the defineplugin documentation for more information.
In the example below, imagine a parameter named "environment" having the value "dev".
webpack:
plugins:
constants:
ENVIRONMENT: %environment%
Later, somewhere in an asset...
// start
if (ENVIRONMENT === 'dev') {
console.log('Hello World!');
}
// end
These variable declarations are parsed by webpack. Once the code is compiled and minified, these variables are left out completely in the final code.
This means that the code on your development machine would result in something like this:
// start
console.log('Hello World');
// end
And in production
// start
// end
Note that the comments are only here for illustrating this example. Compiled and minified code won't contain these.
Automatically load module and assign it to a global variable like $
for jquery.
See the provideplugin documentation for more
information.
In the example below, imagine you want to access jquery through "$" or "jQuery". You just need to add this configuration and the plugin will do the rest for you.
plugins:
provides:
'$': 'jquery'
'jQuery': 'jquery'
Now you can add you javascript in an inline script and webpack will automatically require "jquery" for you.
{% webpack inline %}
<script type="text/javascript">
$(function () {
$('[data-toggle="tooltip"]').tooltip()
})
</script>
{% endwebpack %}
Important:
Don't forget to install jquery via npm
npm install jquery
.
As all node_modules
are resolved in webpack.config.js
it will find it automatically.
Run UglifyJS on JS output, creating smaller and more optimized JS files. See the uglifyjs documentation for more information.
plugins:
uglifyjs:
mangle_except: ['$super', '$', 'exports', 'require'] # Variable names to not mangle
source_map: true # Generate a source map for tracking errors in compressed files.
test: '/\.js($|\?)/i' # RegExp to filter processed files
minimize: true # Whether to minimize or not
# Options to set which optimizations UglifyJS will perform.
compress:
sequences: true # Join consecutive statements with the "comma operator"
properties: true # Optimize property access: a["foo"] → a.foo
dead_code: true # Discard unreachable code
drop_debugger: true # Discard "debugger" statements
unsafe: false # Perform unsafe optimizations
conditionals: true # Optimize ifs and conditional expressions
comparisons: true # Optimize comparisons
evaluate: true # Evaluate constant expressions
booleans: true # Optimize boolean expressions
loops: true # Optimize loops
unused: true # Drop unused variables/functions
hoist_funs: true # Hoist function declarations
hoist_vars: false # Hoist variable declarations
if_return: true # Optimize if-s followed by return/continue
join_vars: true # Join var declarations
cascade: true # Try to cascade `right` into `left` in sequences
side_effects: true # Drop side-effect-free statements
warnings: false # Warn about potentially dangerous optimizations/code
Now when your JS files are built, they will be compressed and optimized using UglifyJS.