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Update introspection docs #1812

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98 changes: 49 additions & 49 deletions src/components/marked/swapi-schema.tsx
Original file line number Diff line number Diff line change
Expand Up @@ -17,7 +17,7 @@ const typeDefs = /* GraphQL */ `
mutation: Mutation
}

# The query type, represents all of the entry points into our object graph
"The query type, represents all of the entry points into our object graph"
type Query {
hero(episode: Episode): Character
reviews(episode: Episode!): [Review]
Expand All @@ -28,155 +28,155 @@ const typeDefs = /* GraphQL */ `
starship(id: ID!): Starship
}

# The mutation type, represents all updates we can make to our data
"The mutation type, represents all updates we can make to our data"
type Mutation {
createReview(episode: Episode, review: ReviewInput!): Review
}

# The episodes in the Star Wars trilogy
"The episodes in the Star Wars trilogy"
enum Episode {
# Star Wars Episode IV: A New Hope, released in 1977.
"Star Wars Episode IV: A New Hope, released in 1977."
NEWHOPE

# Star Wars Episode V: The Empire Strikes Back, released in 1980.
"Star Wars Episode V: The Empire Strikes Back, released in 1980."
EMPIRE

# Star Wars Episode VI: Return of the Jedi, released in 1983.
"Star Wars Episode VI: Return of the Jedi, released in 1983."
JEDI
}

# A character from the Star Wars universe
"A character from the Star Wars universe"
interface Character {
# The ID of the character
"The ID of the character"
id: ID!

# The name of the character
"The name of the character"
name: String!

# The friends of the character, or an empty list if they have none
"The friends of the character, or an empty list if they have none"
friends: [Character]

# The friends of the character exposed as a connection with edges
"The friends of the character exposed as a connection with edges"
friendsConnection(first: Int, after: ID): FriendsConnection!

# The movies this character appears in
"The movies this character appears in"
appearsIn: [Episode]!
}

# Units of height
"Units of height"
enum LengthUnit {
# The standard unit around the world
"The standard unit around the world"
METER

# Primarily used in the United States
"Primarily used in the United States"
FOOT
}

# A humanoid creature from the Star Wars universe
"A humanoid creature from the Star Wars universe"
type Human implements Character {
# The ID of the human
"The ID of the human"
id: ID!

# What this human calls themselves
"What this human calls themselves"
name: String!

# Height in the preferred unit, default is meters
"Height in the preferred unit, default is meters"
height(unit: LengthUnit = METER): Float

# Mass in kilograms, or null if unknown
"Mass in kilograms, or null if unknown"
mass: Float

# This human's friends, or an empty list if they have none
"This human's friends, or an empty list if they have none"
friends: [Character]

# The friends of the human exposed as a connection with edges
"The friends of the human exposed as a connection with edges"
friendsConnection(first: Int, after: ID): FriendsConnection!

# The movies this human appears in
"The movies this human appears in"
appearsIn: [Episode]!

# A list of starships this person has piloted, or an empty list if none
"A list of starships this person has piloted, or an empty list if none"
starships: [Starship]
}

# An autonomous mechanical character in the Star Wars universe
"An autonomous mechanical character in the Star Wars universe"
type Droid implements Character {
# The ID of the droid
"The ID of the droid"
id: ID!

# What others call this droid
"What others call this droid"
name: String!

# This droid's friends, or an empty list if they have none
"This droid's friends, or an empty list if they have none"
friends: [Character]

# The friends of the droid exposed as a connection with edges
"The friends of the droid exposed as a connection with edges"
friendsConnection(first: Int, after: ID): FriendsConnection!

# The movies this droid appears in
"The movies this droid appears in"
appearsIn: [Episode]!

# This droid's primary function
"This droid's primary function"
primaryFunction: String
}

# A connection object for a character's friends
"A connection object for a character's friends"
type FriendsConnection {
# The total number of friends
"The total number of friends"
totalCount: Int

# The edges for each of the character's friends.
"The edges for each of the character's friends."
edges: [FriendsEdge]

# A list of the friends, as a convenience when edges are not needed.
"A list of the friends, as a convenience when edges are not needed."
friends: [Character]

# Information for paginating this connection
"Information for paginating this connection"
pageInfo: PageInfo!
}

# An edge object for a character's friends
"An edge object for a character's friends"
type FriendsEdge {
# A cursor used for pagination
"A cursor used for pagination"
cursor: ID!

# The character represented by this friendship edge
"The character represented by this friendship edge"
node: Character
}

# Information for paginating this connection
"Information for paginating this connection"
type PageInfo {
startCursor: ID
endCursor: ID
hasNextPage: Boolean!
}

# Represents a review for a movie
"Represents a review for a movie"
type Review {
# The number of stars this review gave, 1-5
"The number of stars this review gave, 1-5"
stars: Int!

# Comment about the movie
"Comment about the movie"
commentary: String
}

# The input object sent when someone is creating a new review
"The input object sent when someone is creating a new review"
input ReviewInput {
# 0-5 stars
"0-5 stars"
stars: Int!

# Comment about the movie, optional
"Comment about the movie, optional"
commentary: String
}

type Starship {
# The ID of the starship
"The ID of the starship"
id: ID!

# The name of the starship
"The name of the starship"
name: String!

# Length of the starship, along the longest axis
"Length of the starship, along the longest axis"
length(unit: LengthUnit = METER): Float
}

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