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[Testing] Gauge-O-Matic 0.0.1.6 (#3093)
* [Testing] Gauge-O-Matic 0.0.0.2 * [Testing] Gauge-O-Matic 0.0.0.4 - New Widgets: Oath Bar & Sigil, Soul Bar, Heat Gauge Replica & Overlay, Battery Gauge Replica & Overlay, Esprit Bar, Elemental Gauge Replicas - Several new gem types added to Simple Gems - NumTextNodes now include a background ninegrid node that adapts to the size/font/length of the text. - Various gauges have had Threshold behaviours implemented (ie, flashing above/below a certain value) - Gauge Bars set to track actions now give the option to split out progress per charge - Corrections to BLM gauge datapoints * [Testing] Gauge-O-Matic 0.0.1.1 - Added Simple Bar and Finish Icon widgets - Fixed issue where Counter-as-Timer widgets would flicker when changing the timer size - Moved Gauge Tweaks to a separate tab from the tracker table - Added tooltips to Action/Status selection, indicating what data will be shown by widgets - Updated some conditional actions to more accurately show their availability state - Fixed improper disposal of parts lists & textures * [Testing] Gauge-O-Matic 0.0.1.2 - Added Oath Gem, Beast Gem, and Beast Bar widgets - Moved the Feint status into the correct role category - Fixed a bug when using an Umbral Hearts counter widget as a timer * [Testing] Gauge-O-Matic 0.0.1.4 - Added Widgets: Blood Gem, Blood Blade, Sen Seal, Kenki Katana (the sharpest blade north of Havana) - Improved controls for setting the rotation angle of various elements - Fixed a cosmetic goof-up with the job tab menu * [Testing] Gauge-O-Matic 0.0.1.6 - Added Widgets: Dragon Bar, Dragon Scales, Dragon Eye, and Faerie Frame - Added capability for Gauge Bars with labels to show castbar text - Removed a couple unfinished experimental tracker types that weren't actually supposed to show up as options (oops!)
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