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Changes as requested from Ekki #21
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Commits on Jul 14, 2016
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Commits on Aug 2, 2016
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First commit to test github and sourcetree
Nils Moh committedAug 2, 2016 Configuration menu - View commit details
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some preliminary changes for newer ThreeJS versions, some changes tow…
…ards using 3D with own scenegraph
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Commits on Aug 3, 2016
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Standalone 3d mode, has own function call
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Commits on Aug 4, 2016
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more types for diverse properties all named scene: any , hierarchical…
… creation of walls toggled by bool flag WIP
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set traditional wall creation as default
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make wall hierarchy work with custom ids
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support additional prefixlevel for creating hierarchical rooms
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add height as property in json describing rooms, some additional typing
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generate floor hierarchical if wanted
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Commits on Aug 5, 2016
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document json scene format as ISaveFormat, i.e. files saved with .blu…
…eprint3d extension
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add example of floortexture in json
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example overrides floor texture, found out the correct way -> key are…
… concatenated cornerpoint uids ALPHABETICALLY SORTED and then concatenated
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can now load walls and floor of original .blueprint3d files , also fo…
…r rendering in different scale via BP3D.Three.CmToWorld (default is 1)
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Merge pull request Ekki#1 from nilsmoh/master
Changes to inject room into foreign scenegraph, more typescript types
Ekkehard Beier authoredAug 5, 2016 Configuration menu - View commit details
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Commits on Aug 8, 2016
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Nils Moh committed
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move examples into /examples/2d or /examples/3d respectively, change …
…all references into this new example structure to minimise console errors
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change embedded texture links suitable for examples/ directory
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change example folder to examples/original
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2d example: remove superflous code, fix variable names
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bring more into line with styleguide
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remove texture loading (will however be needed for using newer threej…
…s releases)
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change variable name, remove scope variable
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make thickness saveable in json, no longer overwrite value
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make thickness a wall property in json, so json description can final…
…ly be selfcontained
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Commits on Aug 15, 2016
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add meshes as return values to further use in calling outside code
Nils Moh committedAug 15, 2016 Configuration menu - View commit details
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Commits on Aug 17, 2016
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bunch of changes, should be changed for pull request
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Commits on Aug 18, 2016
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Commits on Aug 19, 2016
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generate floor UVs for 1x1 meshes for now
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Commits on Sep 27, 2016
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Commits on Sep 28, 2016
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Orphaned walls no longer create two halfedges, because this cause cre…
…ation of two wallmeshes for each wall without a room
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