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Merge pull request #1084 from fabiangreffrath/SoDOOManiac-nickname-RE…
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…ADME

Updated my nickname in README.md, finally :)
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SoDOOManiac authored Aug 16, 2023
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Expand Up @@ -109,7 +109,7 @@ Please report any bugs, glitches or crashes that you encounter to the GitHub [Is

Although I have played the thought of hacking on Chocolate Doom's renderer for quite some time already, it was Brad Harding's [Doom Retro](https://www.chocolate-doom.org/wiki/index.php/Doom_Retro) that provided the incentive to finally do it. However, his fork aims at a different direction and I did not take a single line of code from it. Lee Killough's [MBF](https://doomwiki.org/wiki/WinMBF) was studied and used to debug the code, especially in the form of Team Eternity's [WinMBF](https://doomwiki.org/wiki/WinMBF) source port, which made it easier to compile and run on my machine. And of course there is fraggle's [Chocolate Doom](https://www.chocolate-doom.org/wiki/index.php/Chocolate_Doom) with its exceptionally clean and legible source code. Please let me take this opportunity to appreciate all these authors for their work!

Also, thanks to plums of the [Doomworld forums](https://www.doomworld.com/vb/) for beta testing, "release manager" Zodomaniac and "art director" JNechaevsky for the continuous flow of support and inspiration during the post-3.x development cycle and (last but not the least) [Cacodemon9000](http://www.moddb.com/members/cacodemon9000) for his [Infested Outpost](http://www.moddb.com/games/doom-ii/addons/infested-outpost) map that helped to track down quite a few bugs!
Also, thanks to plums of the [Doomworld forums](https://www.doomworld.com/vb/) for beta testing, "release manager" SoDOOManiac and "art director" JNechaevsky for the continuous flow of support and inspiration during the post-3.x development cycle and (last but not the least) [Cacodemon9000](http://www.moddb.com/members/cacodemon9000) for his [Infested Outpost](http://www.moddb.com/games/doom-ii/addons/infested-outpost) map that helped to track down quite a few bugs!

Furthermore, thanks to VGA for his aid with adding support for his two mods: [PerK & NightFright's Black Ops smooth weapons add-on converted to DEHACKED](https://www.doomworld.com/forum/topic/84859-black-ops-smooth-weapons-dehacked-mod) and [Gifty's Smooth Doom smooth monster animations converted to DEHACKED](https://www.doomworld.com/forum/topic/85991-smoothed-smooth-monsters-for-doom-retro-and-crispy-doom) that can make the gameplay even more pleasing to the eyes.

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