Releases: dirkwhoffmann/DeepDrill
Releases · dirkwhoffmann/DeepDrill
v3.2
v3.1.1
Fixed a texture-flip issue that was introduced in v3.1.
v3.1
DeepDrill 3.1 offers a revised graphics engine that is more flexible than its predecessor. For example, various parameters such as the zoom speed or the texture opacity can be varied throughout the video by assigning the parameter a spline curve instead of a fixed value. In addition, DeepZoom supports the creation of back-zoom videos.
v3.0
Performance optimizations
- Added area checking (main bulb and cartioid filter)
- Added period checking (finite orbits)
- Added attractor checking (attracted orbits)
Enhancements
- Added texture rendering support (color values can be mixed with the pixels of an overlay image)
- Mapfiles are now compressed (saves about 50% of disk space)
- Mapfile format has been extended (some more channels have been added)
- A mapfile analyzer is run in verbose mode (collects and reports statistical information)
- Settings can be altered for specific keyframes by prepending a key-value pair with a number or a number range.
v2.0
Changelog
- Fixed some minor bugs that were found in v2.0b1
- Updated docs
v2.0b1
Features:
- Reworked tool chain
- Improved GPU filters
- Spatial image support
v1.2
Enhancements:
- Improved shader support (bilinear, trilinear, bicubic, tricubic)
- Minor cleanup
v1.1
Enhancements:
- Enhanced palette management
- Improved error handling
v1.0
DeepDrill is a Mandelbrot generator based on perturbation and series approximation.
Version 1.0 has been used to compute the following two videos:
v0.1
Initial release