Skip to content

Releases: dirkwhoffmann/DeepDrill

v3.2

24 Aug 11:16
Compare
Choose a tag to compare

Features

  • Added distance-estimator support
  • Reorganized some option keys

v3.1.1

09 Jul 10:33
Compare
Choose a tag to compare

Fixed a texture-flip issue that was introduced in v3.1.

v3.1

08 Jul 09:35
Compare
Choose a tag to compare

DeepDrill 3.1 offers a revised graphics engine that is more flexible than its predecessor. For example, various parameters such as the zoom speed or the texture opacity can be varied throughout the video by assigning the parameter a spline curve instead of a fixed value. In addition, DeepZoom supports the creation of back-zoom videos.

v3.0

25 Jun 17:14
Compare
Choose a tag to compare

Performance optimizations

  • Added area checking (main bulb and cartioid filter)
  • Added period checking (finite orbits)
  • Added attractor checking (attracted orbits)

Enhancements

  • Added texture rendering support (color values can be mixed with the pixels of an overlay image)
  • Mapfiles are now compressed (saves about 50% of disk space)
  • Mapfile format has been extended (some more channels have been added)
  • A mapfile analyzer is run in verbose mode (collects and reports statistical information)
  • Settings can be altered for specific keyframes by prepending a key-value pair with a number or a number range.

v2.0

14 Jun 05:55
Compare
Choose a tag to compare

Changelog

  • Fixed some minor bugs that were found in v2.0b1
  • Updated docs

v2.0b1

12 Jun 07:47
Compare
Choose a tag to compare
v2.0b1 Pre-release
Pre-release

Features:

  • Reworked tool chain
  • Improved GPU filters
  • Spatial image support

v1.2

27 May 07:23
Compare
Choose a tag to compare

Enhancements:

  • Improved shader support (bilinear, trilinear, bicubic, tricubic)
  • Minor cleanup

v1.1

02 May 10:45
Compare
Choose a tag to compare

Enhancements:

  • Enhanced palette management
  • Improved error handling

v1.0

25 Apr 06:52
Compare
Choose a tag to compare

DeepDrill is a Mandelbrot generator based on perturbation and series approximation.

Version 1.0 has been used to compute the following two videos:

v0.1

19 Jul 13:31
Compare
Choose a tag to compare
v0.1 Pre-release
Pre-release

Initial release