By the time we reach Jupiter Station, I don't want their engineers to have a thing to do but give us a wash and a wax.
No longer must you play research station lottery or the shopping list game to fill a factory if you already have a turret you like. This mod allows you to cannibalize other turrets to upgrade an existing one.
You select the turret you want to upgrade and drag it to the big box. Then you can select up to 5 additional turrets to destroy and drag them to the smaller boxes. The more turrets you select, the bigger the upgrade performed to the selected turret. The tech level of the turrets you scrap is also part of the upgrade math, use turrets greater than or equal to the tech level of the turret you want to upgrade for maximum effect. The rarity of the turrets you are scrapping also affects the final result.
The better the turret you are trying to upgrade, and the better weapons you use to upgrade it, the bigger the upgrade will be.
Additionally, autotargeting can be added, and the colour of the projectiles and beam can be customised for credits. You want red beams and bullets? Then get some red beams and bullets.
- Heat Sinks - Reduces the heat generated per shot, and increases the cooldown speed.
- Radiators - Increase the amount of heat a turret can absorb before overheating.
- Ammunition / Power Amps - Increase the flat damage of the turret.
- Drive Motors - Increase how fast the turret can turn.
- Barrel / Lenses - Increase the range a turret can hit at.
- Trigger Mechanism - Increase the rate of fire.
- Stabilizers - Increase the accuracy rating.
- Phase Filters - Increase the efficiency rating of mining or scav gun.
- Targeting - Add or remove self targeting for the turret.
- Colour HSV - Drag the sliders to change the colour of the beam or projectiles.
- Reinforced Mounting - Reduce the slot cost of a turret. Requires scrapping 5 of the same quality or better.
- Convert Anti-Fighter Turret to Flak Cannon. Requires scrapping 3 other AF turrets
- Liquid Naonite Cooling System - Completely removes overheating from a turret for a pile of naonite and credits.
You can reduce the slot cost of turrets so that you can fit more of those stupidly high damage cannons on your gunship. This requires 5 other Exceptional quality or better turrets to be scrapped in the process for materials.
You can convert an Anti-Fighter turret into a Flak Cannon. This requires at least 3 other Anti-Fighter turrets to be scrapped in the process for materials. The better the target turret and scrapped turrets are the better the Flak Cannon will be.
The most popular use of Flak Cannons is Battlestar Galactica (2004). They are short range weapons that rapidly fire low damage high explosive payloads propelling metal fragments at high velocity in every direction to create an area of denial against fighters and torpedos. It also looks cool AF.
Flak Cannon Videos:
You can remove the heat penalty of a turret by attaching a Liquid Naonite cooling system to it. This costs a sum of credits for parts and a good amount of Naonite, as the process of purification and liquidification only a few key compounds from the ore are actually useful for the cooling system. Server admins may disable this.
If you do not know how to manually install mods you should be installing this via the Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2017677089
If you wish to customize the settings of this mod you may copy ConfigDefault.lua
to moddata/DccWeaponEngineering/Config.lua
then any changes you make will persist when this mod gets updated.
MULTIPLAYER NOTE: This must also be installed on the server to work. You know, so you can't just level up turrets without everyone else being able to as well. If installed on the server, clients are not required to install it if they do not intend to use it.
While in one of your ships use the chat command /tmod
this will attach the
Engineering Weapons Bay to your ship, adding an icon to open the main window
in the top right corner of the screen. It looks like a little turret with a
wrench on top of it.
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Drag the turret you want to upgrade to the big box.
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Drag 1 to 5 more turrets to the smaller boxes. These are the turrets you will destroy to upgrade the selected turret. Each turret you add will change the percentage displayed above the scrap bin. For example, if this says 2%, and you want to upgrade a turret that does 10 damage, after it will do 10.2 damage. If the turret does 20 damage, after it will do 20.4 damage.
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Click one of the avaialble upgrade choices. If your weapon heats up too fast, then upgrade the heat sinks. If your turret fires too slow, upgrade the trigger mechanism. Hover over each button, the tooltip tells you what will happen. Clicking one of these buttons will consume the turrets in the scrap bin and upgrade the selected turret.
Stats which are already maxed out, or do not apply to the selected turret, will be greyed out.
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You can add targeting and change the colour of the weapon for money. If you if you are just doing targeting and colour, you do not need to add any turrets to the scrap bin.
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Targeting only costs money because I believe if you are paying the gunners to sit there then they can do their one job of pointing the damn gun for you.
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The colour you set will change after clicking the button. That is because the code takes the colour you choose, and then modifies it a bit to try and produce laser beams that won't look as stupid as the colour you picked.
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Item rarity and tech level are both used as part of the math to try and keep the usage of the Weapons Bay balanced. To get a good upgrade you are going to have to sacrifice good parts.
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If you think a turret disappeared, double and triple check your inventory to be sure it did not stack with another. Avorion does a little bit of a dumb with the inventory where it stacks items after rounding their values, so if a turret is really close to another one in stats but not exact it can still be stacked. To combat this problem, every time a turret is upgraded it will have a Mark Number added to the name. "Double Mining Mk 2 Turret" means this is a turret you have upgraded twice, but I've totally stacked Mk 2 turrets before. It is not perfect.
Make it a system upgrade chip that drops from combat/scavving instead of the chat command to attach it to your ship.
For Avorion to let mods define custom blocks so the more Weapons Bay you build the better guns you can make.
I use Patreon as a tip jar if you are feeling frisky. Be warned this Patreon page contains adult content because I'm actually a NSFW Skyrim modder at heart.