Skip to content

MIRROR of https://codeberg.org/catseye/Ypsilax : A non-deterministic reflective grid-rewriting language

License

Notifications You must be signed in to change notification settings

catseye/Ypsilax

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

33 Commits
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

Ypsilax

Language version 1.1, distribution revision 2014.0525

Overview

Ypsilax is a minimal, non-deterministic, reflective, two-dimensional grid-rewriting language. Ypsilax is a descendent of Zirgulax, which was an earlier but similar idea which used a hexnet instead of a grid.

An Ypsilax source file is One Big Playfield. This playfield is not semantically symmetrical; things closer to the 'top' of the playfield have a higher 'precendence' than the things close to the 'bottom'. (I experimented with colours and boundaries, and found having a 'sloping' playfield was much easier to implement.)

[Implementation note. The source for the reference implementation is only about 5K of Perl code, and much of that is taken up by the license!]

A rewriting rule in Ypsilax looks like this:

  (  )
   AB

Rules are always twice as wide as they are high. This particular rule, which is two cells wide by one cell high, says that it is OK to replace any A found below this rule with a B.

Ypsilax is totally non-determinstic, like Thue. Each reduction consists of picking a rule by an unspecified method — for all you know, it is selected completely at random — and attempting to apply it to some part of the playfield below the rule, again chosen by means unknown. When this suceeds, that part of the playfield is rewritten.

[Implementation note: in fact, the reference implementation does indeed select rules and places to apply them using Perl's pseudo-random number generator. Also, the interpreter dumps an image of the playfield to stdout whenever a rewrite occurs, for some jolly good entertainment, but this is not specified as part of the language semantics proper.]

Ypsilax is reflective. This means that you can write rules which rewrite other rules. For example, you could write the following rule above the previously noted rule, which would rewrite it:

  (        )
   (  )(  )
    AB  CD

Note that this rule is, in fact, four cells high, as it is eight cells across.

However, there is nothing stopping these 'embedded' rules from also being randomly picked and applied by some rule that may occur above them. To get around that we can 'escape' the rules-to-be-matched-instead-of-obeyed:

  (\   \   )
   (  )(  )
    AB  CD

The backslashes do not affect the semantics of the parentheses as 'define rule'; however they do prevent rewrites on the cells immediately below them.

Finally, Ypsilax just wouldn't be a proper constraint-based language without some form of pattern-matching. (In 1.1: Updated to agree with existing implementation and examples) The wildcard character in any given rule is whatever character appears just to the left of the ) that delimits that rule on the right, as long as that character is not blank space. Whereever this character appears in the left-hand side of the rule (the pattern,) it will match any character during a rewrite, not just another of its own kind. Whereever this character appears in the right-hand side of the rule (the substitution,) it will not replace the corresponding character in the playfield when a substitution is made. That character in the playfield will remain unchanged.

License

Copyright ©2001-2014, Chris Pressey, Cat's Eye Technologies. All rights reserved.

Distributed under a BSD-style license; see LICENSE for more information.

Other Implementations

There is also a public-domain implementation of Ypsilax in Java included in the yoob distribution.