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BSL and STL
The bsl
package group provides containers (and other facilities) that
parallel many of those in the Standard Template Library (STL), providing
a C++03-compatible interface except for the allocator semantics (which
follow the scoped allocator model instead).
The 'bsl' package group provides implementations (in namespace bsl
rather than std
) for:
bitset
deque
list
map
unordered_map
unordered_set
set
stack
string
- (
i
|o
)stringstream
vector
Using these implementations is simple: for a given STL header <xyz>
, just
include <bsl_xyz.h>
instead.
For example:
#include <bsl_map.h>
#include <bsl_string.h>
#include <bslma_testallocator.h>
#include <iostream>
int main(int argc, char **argv)
{
typedef bsl::map<bsl::string, int> TStringCounts;
// Create a test allocator to track how much memory our bsl::map and
// bsl::string request when processing the given arguments. Longer
// arguments are expected to show a higher allocation count, since
// bsl::string uses the *short-string optimization*, storing shorter
// strings directly in the object's footprint to avoid unnecessary
// allocations. Note that bsl::map uses a pool internally, so the
// resulting allocation count won't have a linear relationship with
// the number of arguments.
BloombergLP::bslma::TestAllocator testAlloc("supplied", 1);
// Both the map and the contained bsl::string keys will allocate from the
// supplied test allocator.
TStringCounts argCounts(&testAlloc);
for (int i = 1; i < argc; ++i) {
argCounts[argv[i]]++;
}
for (TStringCounts::const_iterator i = argCounts.begin();
i != argCounts.end();
++i) {
std::cout << "Argument '"
<< i->first
<< "' occurs "
<< i->second
<< " time"
<< (i->second>1?"s":"")
<< std::endl;
}
return 0;
}
You can also mix-and-match bsl
containers with std
containers, sometimes
referred to as "Dual STL" mode:
#include <bsl_map.h>
#include <string>
#include <bslma_testallocator.h>
#include <iostream>
int main(int argc, char **argv)
{
// Note that the keys are of type 'std::string', not 'bsl::string' - so
// the map will not pass its allocator down to the string objects.
typedef bsl::map<std::string, int> TStringCounts;
// Create a test allocator to track how much memory our bsl::map requests
// when processing the given arguments. Note that bsl::map uses a pool
// internally, so the resulting allocation count won't have a linear
// relationship with the number of arguments.
BloombergLP::bslma::TestAllocator testAlloc("supplied", 1);
// Only the map nodes will be allocated using the supplied test allocator.
// Any internal allocations the std::string keys need to make will be made
// from the platform STL's default allocator, and won't be reflected in the
// 'testAlloc' statistics.
TStringCounts argCounts(&testAlloc);
for (int i = 1; i < argc; ++i) {
argCounts[argv[i]]++;
}
for (TStringCounts::const_iterator i = argCounts.begin();
i != argCounts.end();
++i) {
std::cout << "Argument '"
<< i->first
<< "' occurs "
<< i->second
<< " time"
<< (i->second>1?"s":"")
<< std::endl;
}
return 0;
}
Headers are also provided which "import" std
components that aren't provided
in BSL into namespace bsl
. For example, one could
#include <bsl_iostream.h>
and then refer to bsl::cout
and bsl::endl
, even though the bsl
library
doesn't implement iostreams.
We also support a legacy build mode where the bsl
components are included via
STL header names. If you define BSL_OVERRIDES_STD
on your compilation
command lines (in Unix, usually -DBSL_OVERRIDES_STD
) and put the bsl+stdhdrs
directory in front of your other include paths (in Unix, by putting
-I(bde-location)/groups/bsl/bsl+stdhdrs
early on your compilation command
lines) then code which does the following:
#include <vector>
int main()
{
std::vector<int> v;
// ...
is actually using bsl::vector
.
This can be a good way to test whether you see performance gains for existing
code with BDE's container and allocator implementations with minimal code
changes, but it's not recommended for large projects, since you'll encounter
problems with any pre-built libraries which expect std::
types to refer to
the platform's built-in STL implementations.
This mode was mainly used here at Bloomberg to facilitate the adoption of bsl
in existing Bloomberg C++ code bases.
The original standard library remains available via namespace native_std
.
If you have questions, comments, suggestions for improvement or any other inquiries regarding BDE or this wiki, feel free to open an issue in the issue tracker.
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