[Dense-Urban-ODD] Improve avoidance for parked NPCs #8539
Labels
component:planning
Route planning, decision-making, and navigation. (auto-assigned)
status:stale
Inactive or outdated issues. (auto-assigned)
Checklist
Description
Part of:
Dense Urban ODD Characteristics
In the context of Dense Urban ODD, we need to fine-tune the existing features of the
autoware_behavior_path_static_obstacle_avoidance_module
and potentially develop new features to better avoid parked and low speed NPC in dense urban areas.Purpose
Parked NPC in the same direction of ego "UC-NTR-002-0001" "1st iteration"
The following image describes the scenario where
Parked NPCs in the same and opposite direction of ego "UC-NTR-002-0002"
Possible approaches
The
autoware_behavior_path_static_obstacle_avoidance_module
should be capable of handling the situations mentioned above.autoware_behavior_path_static_obstacle_avoidance_module
implementation should be improved.Definition of done
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