Raycasting game engine.
This project uses GitLab CI to automatically create packaged zip files with all dependencies included from every commit sent. Follow instructions below to download and play:
- Visit the GitLab CI page and find the first occurrence of your operating system on the column
name
. Click theDownload artifacts
button on the right side of the same line. - Extract the zip to your preffered location and start the executable.
PS:
- CI builds for windows in progress.
glibc
version 2.28 required for Linux (musl
build pending)
sudo pacman -S libsfml-dev tgui-git lua
scons
./bin/multicaster
- Download SFML 2.5.1 or later from website and tmgui.
- Place
include
,lib
andbin
folder together withsrc
. scons
and.\bin\multicaster.exe
.
- Made using Lode's raycasting tutorials as reference for the raycasting engine.