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Fix strider hub not inflicting initial states onto units #5154

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@Arch-Shaman Arch-Shaman commented Jan 13, 2024

This was caused by a dumb check in the initial states widget (IE it blocked athena AND strider hub). I've changed it to only block athena now, and it seems to work FW side.

Fixes #4781.

Note: Marked as WIP because I don't know how you guys want to add the other states to strider hub.

Comment on lines 149 to 151
local notAFactory = {
[UnitDefNames["athena"]] = true, -- use stupid hax to avoid not treating striderhubs like a factory.
}
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Use customparam: notreallyafactory

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Make Strider Hub give some of its states to children, like with factories
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