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Blood: fix placement of powerup counters on alt HUD
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coelckers committed Oct 27, 2024
1 parent c6f1990 commit 0fa0e3d
Showing 1 changed file with 2 additions and 1 deletion.
3 changes: 2 additions & 1 deletion wadsrc/static/zscript/games/blood/ui/sbar.zs
Original file line number Diff line number Diff line change
Expand Up @@ -773,11 +773,12 @@ class BloodStatusBar : RazeStatusBar

override void AltHUDOverlay(SummaryInfo summary)
{
BeginStatusBar(false, 320, 200, 28);
BeginHUD(1, false, 320, 200);
let pPlayer = Blood.GetViewPlayer();
if (pPlayer.throwPower)
TileHGauge("ThrowGauge", 124, 175, pPlayer.throwPower, 1);
drawPowerups(pPlayer);
BeginStatusBar(false, 320, 200, 28);
}

//---------------------------------------------------------------------------
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