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Merge pull request #1 from Woynert/development
Release 0.1.0
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# Godot 4+ specific ignores | ||
.godot/ | ||
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# blender backup files | ||
*.blend1 |
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# project structure | ||
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services | ||
globalState | ||
audioPlayer | ||
writeLoad | ||
scenes | ||
player | ||
player | ||
controllable-comp | ||
turrent-comp | ||
player hud | ||
enemies | ||
enemie | ||
path-following-comp | ||
turrent | ||
turrent | ||
common | ||
attack-comp | ||
billiboard-comp | ||
map | ||
cristal | ||
shop | ||
levels | ||
main screen | ||
level 1 | ||
level 2 | ||
ui | ||
main menu | ||
scores menu | ||
pause menu | ||
store menu | ||
builder menu | ||
win menu | ||
loose memu | ||
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# sounds | ||
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- menu bip | ||
- turrent building | ||
- turrent shot | ||
- turrent cannon | ||
- player melee swing | ||
- robot melee | ||
- robot die | ||
- enemy spawn | ||
- loose | ||
- win | ||
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# collision layers | ||
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- 1 general | ||
- 2 solid | ||
- 3 enemies | ||
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# Toy Tower | ||
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This is a little tower defense game played in first person. Made with Godot 4, Blender, and ChipTone. | ||
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## Install | ||
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You can find binaries here https://github.com/Woynert/toytower/releases | ||
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## Screenshots | ||
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![image](https://github.com/Woynert/toytower/assets/61242172/ec77c15f-0eb4-412e-83ab-d743a401e139) | ||
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![image](https://github.com/Woynert/toytower/assets/61242172/bc343453-b6d9-40c9-872e-18f1a7550121) | ||
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