KerbalVR v4.0.0 (alpha.1) PRE-RELEASE
Pre-release
Pre-release
Vivero
released this
03 May 07:02
·
58 commits
to version-4
since this release
YYYUUUUUUUUGE perf gainz
Experience virtual reality in Kerbal Space Program 1.9.1
This is a pre-release version of the KerbalVR reboot. I've rewritten the mod completely
from the ground up, to address issues with the very basics: performance and stability in VR.
Because everything is being re-written, there is a regression in features compared to previous versions, until I can get around to implementing them. Hence why it is a pre-release. In its current state, VR is NOT compatible with RPM or KVR-Pods.
- Seated-mode VR in IVA mode. Use your VR devices to control the craft.
- Room-scale VR in the VAB / SPH editor.
- VR anywhere and everywhere in the game. The only drawback is not being able to interact with the UI whilst in VR.
Please read the Install Guide
Changes
- Fixed random crashes by re-writing the VR camera rendering mechanism
- Improved FPS by leveraging Direct3D11 multi-threaded rendering
- Added VR to every scene (I think). Turn on VR either through the app toolbar, or simply putting on your headset in any scene (flight, IVA, EVA, VAB, SPH, Tracking Station, Space Center, etc.)
- Changed glove models to SteamVR's models, so I can re-distribute it freely in the codebase
- Use SteamVR bindings to easily adapt the controls to any VR device