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bump WD notes
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SenkyDragon committed Nov 24, 2023
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19 changes: 16 additions & 3 deletions docs/technical/wd.mdx
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Expand Up @@ -35,13 +35,26 @@ When:
* Multiple controllers in a mixer use WD off (such as Gesture and FX)

Then:
* The lowest controller in the mixer (usually FX) will claim ownership of all unmasked muscles and transforms
* Even if the transforms or animations are not animated within any state in the controller, it will still prevent any higher controller in the mixer from animating them.
* The lowest controller in the mixer (usually FX) will claim ownership of all unmasked transforms
* Even if the transforms are not animated within any state in the controller, it will still prevent any higher controller in the mixer from animating them.

Possible Fixes:
* Use WD on
* Combine Gesture and FX, so that FX claiming all transforms is acceptable (as all transform animations will be within the one controller)
* Add masks to FX, preventing it from owning specific transforms (impossible in some scenarios due to `Maks break certain types of properties`)
* Add masks to FX, preventing it from owning specific transforms (impossible in some scenarios due to `Broken Properties in Masked Layers`)

## Muscles in Unmasked Controllers with WD Off OR On

When:
* Multiple controllers in a mixer animate the same humanoid muscle

Then:
* The lowest controller in the mixer (usually FX) will claim ownership of all unmasked muscles
* Even if the muscles are not animated within any state in the controller, it will still prevent any higher controller in the mixer from animating them.

Possible Fixes:
* Ensure each muscle is only animated by one controller
* If overriding is required, use Playable Layer Control to weight the override controller to 0 when the animation is complete (like is done with Action)

## Muscles in Unmasked Layers with WD Off

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