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Merge pull request #132 from UnrealKaraulov/sync_bspguy #761

Merge pull request #132 from UnrealKaraulov/sync_bspguy

Merge pull request #132 from UnrealKaraulov/sync_bspguy #761

Workflow file for this run

---
name: C/C++ CI
on:
- push
- pull_request
jobs:
get_time_build:
name: TAG NAME
runs-on: ubuntu-latest
outputs:
release_tag: ${{ steps.tag.outputs.release_tag }}
steps:
- name: Generate nightly release tag
id: tag
run: >
echo "release_tag=NightBuild_$(date +"%Y.%m.%d_%H-%M")" >> $GITHUB_OUTPUT
linux_build:
name: Linux
needs: get_time_build
runs-on: ubuntu-latest
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
outputs:
release_tag: ${{ steps.tag.outputs.release_tag }}
steps:
- name: Checkout repository
uses: actions/checkout@v2
- name: Setup cmake
uses: jwlawson/actions-setup-cmake@v1
with:
cmake-version: latest
- name: Download and install dependencies
run: >
sudo apt update
sudo apt install libxrandr-dev libxkbcommon-dev libxinerama-dev libxcursor-dev libxi-dev libglfw3-dev libglew-dev libxxf86vm-dev libfmt-dev --allow-unauthenticated --fix-missing
- name: Build release
run: |
mkdir build; cd build
cmake .. -DCMAKE_BUILD_TYPE=RELEASE
make
- name: Create Linux release archive
run: |
mkdir -p build/linux_release
cp build/bspguy build/linux_release/
cp -r resources/. build/linux_release/
cd build && zip -r newbspguy_ubuntu_release.zip linux_release/
- name: Publish nightly binaries for linux
uses: softprops/action-gh-release@v1
with:
tag_name: ${{ needs.get_time_build.outputs.release_tag }}
files: |
build/newbspguy_ubuntu_release.zip
window_build:
name: Windows
needs: get_time_build
runs-on: windows-latest
env:
solution: vs-project/bspguy.sln
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
steps:
- name: Checkout
uses: actions/checkout@v2
with:
fetch-depth: 0
submodules: true
- uses: microsoft/setup-msbuild@v2
- name: Install Windows XP Support for Visual Studio
run: |
Set-Location "C:\Program Files (x86)\Microsoft Visual Studio\Installer\"
$InstallPath = "C:\Program Files\Microsoft Visual Studio\2022\Enterprise"
$componentsToAdd = @(
"Microsoft.VisualStudio.Component.WinXP"
)
[string]$workloadArgs = $componentsToAdd | ForEach-Object {" --add " + $_}
$Arguments = ('/c', "vs_installer.exe", 'modify', '--installPath', "`"$InstallPath`"",$workloadArgs, '--quiet', '--norestart', '--nocache')
$process = Start-Process -FilePath cmd.exe -ArgumentList $Arguments -Wait -PassThru -WindowStyle Hidden
if ($process.ExitCode -eq 0)
{
Write-Host "components have been successfully added"
Get-ChildItem C:\ProgramData\Microsoft\VisualStudio\Packages\Microsoft.Windows.XPSupport.*
}
else
{
Write-Host "components were not installed"
exit 1
}
- name: Set up Visual Studio shell
uses: egor-tensin/vs-shell@v2
- name: Build release
run: |
msbuild ${{ env.solution }} -m /p:Configuration=Release /p:Platform=x64
- name: Create Windows release archive
run: >
mkdir -p build\win64_release
cp vs-project\Release\bspguy.exe build\win64_release\
xcopy /I /E /Y "resources\*" "build\win64_release\"
Compress-Archive -Path "build\win64_release\*" -DestinationPath "build\newbspguy_win7_x64_release.zip"
- name: Publish nightly release binaries for windows 7+
uses: softprops/action-gh-release@v1
with:
tag_name: ${{ needs.get_time_build.outputs.release_tag }}
files: |
build/newbspguy_win7_x64_release.zip
- name: Set up Visual Studio shell
uses: egor-tensin/vs-shell@v2
with:
arch: Win32
- name: Build XP
run: |
msbuild ${{ env.solution }} -m /p:Configuration=ReleaseXPx86 /p:Platform=Win32
- name: Create Windows release WinXP archive
run: >
mkdir -p build\win32_release
cp vs-project\Release\bspguy.exe build\win32_release\
xcopy /I /E /Y "resources\*" "build\win32_release\"
Compress-Archive -Path "build\win32_release\*" -DestinationPath "build\newbspguy_winxp_x86_release.zip"
- name: Publish nightly release binaries for windows XP 32bit
uses: softprops/action-gh-release@v1
with:
tag_name: ${{ needs.get_time_build.outputs.release_tag }}
files: |
build/newbspguy_winxp_x86_release.zip
- name: Set up Visual Studio shell
uses: egor-tensin/vs-shell@v2
- name: Build Debug
run: |
msbuild ${{ env.solution }} -m /p:Configuration=DebugGithub /p:Platform=x64
- name: Create Windows debug archive
run: >
mkdir -p build\win64_debug
cp vs-project\Release\bspguy_debug.exe build\win64_debug\
xcopy /I /E /Y "resources\*" "build\win64_debug\"
Compress-Archive -Path "build\win64_debug\*" -DestinationPath "build\newbspguy_win7_x64_dbg.zip"
- name: Publish nightly debug binaries for windows 7+
uses: softprops/action-gh-release@v1
with:
tag_name: ${{ needs.get_time_build.outputs.release_tag }}
files: |
build/newbspguy_win7_x64_dbg.zip
window_build_gcc:
name: Windows GCC
needs: get_time_build
runs-on: windows-latest
defaults:
run:
shell: msys2 {0}
env:
MINGW64_PREFIX: "C:/msys64/mingw64"
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
steps:
- name: Checkout
uses: actions/checkout@v4
- name: Setup MinGW GCC
uses: msys2/setup-msys2@v2
with:
release: false
msystem: mingw64
path-type: inherit
update: true
cache: false
location: C:/
pacboy: cc:p cmake:p ninja:p lld:p
install: >-
mingw-w64-x86_64-binutils
- name: Build app for release
run: |
mkdir build
cd build
cmake .. -DCMAKE_BUILD_TYPE=Release -G "MinGW Makefiles"
mingw32-make
- name: Create Windows release archive
shell: pwsh
run: >
mkdir -p build\win64_gcc_release
cp build\bspguy.exe build\win64_gcc_release\
cp ${{env.MINGW64_PREFIX}}\bin\libgcc_s_seh-1.dll build\win64_gcc_release\
cp ${{env.MINGW64_PREFIX}}\bin\libwinpthread-1.dll build\win64_gcc_release\
cp ${{env.MINGW64_PREFIX}}\bin\libstdc++-6.dll build\win64_gcc_release\
cp glew\bin\Release\x64\glew32.dll build\win64_gcc_release\
xcopy /I /E /Y "resources\*" "build\win64_gcc_release\"
Compress-Archive -Path "build\win64_gcc_release\*" -DestinationPath "build\newbspguy_win7_x64_gcc_release.zip"
- name: Publish nightly release binaries for windows 7+ GCC
uses: softprops/action-gh-release@v1
with:
tag_name: ${{ needs.get_time_build.outputs.release_tag }}
files: |
build/newbspguy_win7_x64_gcc_release.zip