FIX: Ensure callback arrays are unlocked when invoked and returning true #1589
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Description
In
DelegateHelpers.InvokeCallbacksSafe_AnyCallbackReturnsTrue
, returning true bypasses unlocking the callback array. This causes an error when a Player Input that has been auto switched is deleted, and then a Player Input Manager attempts to join a new player.Changes made
Added a test to replicate the error, and then fixed the issue by ensuring the callback array is always unlocked before returning from
InvokeCallbacksSafe_AnyCallbackReturnsTrue
.Checklist
Before review:
Changed
,Fixed
,Added
sections.([case %number%](https://issuetracker.unity3d.com/issues/...))
.Area_CanDoX
,Area_CanDoX_EvenIfYIsTheCase
,Area_WhenIDoX_AndYHappens_ThisIsTheResult
.During merge:
NEW: ___
.FIX: ___
.DOCS: ___
.CHANGE: ___
.RELEASE: 1.1.0-preview.3
.