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Roll-a-ball Game

Originally: CS485 HW Assignment 1: Roll-a-ball

Created by Tayler Uva
Project Link: https://github.com/TaylerUva/CS485_HW1_Roll-a-ball
Click here to play in a browser [1]

Based on the Unity Tutorial: Roll-a-ball [2]

Changes from tutorial

  • Object colors
  • File structure
  • Score saves across scene and is reset on restart
  • Added restart buttons
  • Added game over and out of bounds
  • Added warp gates to next level
  • Added main menu
  • Added highscores
  • Added deadly obstacles
  • Added jump
  • Added level end goal
  • Added more levels

External References

LoadSceneOnClick.cs, QuitOnClick.cs, and OpenLink.cs used from previous project:
SlugShuttle [3]

Some jump code used from instructor provided SimpleProject2:
SimpleProject2 RigiController [4]


Furture improvements to implement

  • Add time to score
  • Add bonus for getting all pickups

Raw URLs

  1. https://rollaball.gubslug.games
  2. https://unity3d.com/learn/tutorials/s/roll-ball-tutorial
  3. https://github.com/TaylerUva/SlugShuttle
  4. https://github.com/xye-csusm/SimpleProject2/blob/master/Assets/RigiController.cs

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Roll a Ball Game - HW #1 for CS485

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