Originally: CS485 HW Assignment 1: Roll-a-ball
Created by Tayler Uva
Project Link: https://github.com/TaylerUva/CS485_HW1_Roll-a-ball
Click here to play in a browser [1]
Based on the Unity Tutorial: Roll-a-ball [2]
- Object colors
- File structure
- Score saves across scene and is reset on restart
- Added restart buttons
- Added game over and out of bounds
- Added warp gates to next level
- Added main menu
- Added highscores
- Added deadly obstacles
- Added jump
- Added level end goal
- Added more levels
LoadSceneOnClick.cs, QuitOnClick.cs, and OpenLink.cs used from previous project:
SlugShuttle [3]
Some jump code used from instructor provided SimpleProject2:
SimpleProject2 RigiController [4]
- Add time to score
- Add bonus for getting all pickups