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A partial port of Graphics::Raylib to FFI::Platypus
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Tamarou/Raylib-FFI
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NAME Raylib::FFI - Perl FFI bindings for raylib SYNOPSIS use 5.38.2; use lib qw(lib); use Raylib::FFI; # defaults to exporting all the functions use constant Color => 'Raylib::FFI::Color'; InitWindow( 800, 600, "Testing!" ); SetTargetFPS(60); while ( !WindowShouldClose() ) { my $x = GetScreenWidth() / 2; my $y = GetScreenHeight() / 2; BeginDrawing(); ClearBackground( Color->new( r => 0, g => 0, b => 0, a => 0 ) ); DrawFPS( 0, 0 ); DrawText( "Hello, world!", $x, $y, 20, Color->new( r => 255, g => 255, b => 255, a => 255 ) ); EndDrawing(); } CloseWindow(); DESCRIPTION This module provides Perl bindings for the raylib library using FFI::Platyus. This is functional but very low level. You probably want to use Raylib::App instead. This module was based on the Raylib 5.0.0 API. See http://www.raylib.com. TYPES Raylib::FFI::Vector2D X and Y coordinates Raylib::FFI::Vector3D X, Y and Z coordinates Raylib::FFI::Vector4D X, Y, Z and W coordinates Raylib::FFI::Matrix Matrix, 4x4 components, column major, OpenGL style, right-handed Raylib::FFI::Color Color, 4 components, R8G8B8A8 (32bit) Raylib::FFI::Rectangle Rectangle, 4 components Raylib::FFI::Image Image, pixel data stored in CPU memory (RAM) Raylib::FFI::Texture Texture, tex data stored in GPU memory (VRAM) Raylib::FFI::RenderTexture RenderTexture, fbo for texture rendering Raylib::FFI::NPatchInfo NPatchInfo, n-patch layout info Raylib::FFI::GlyphInfo GlyphInfo, font characters glyphs info Raylib::FFI::Font Font, font texture and characters glyphs info Raylib::FFI::Camera3D Camera3D, defines a camera position/orientation in 3D space Raylib::FFI::Camera2D Camera2D, defines a camera position and rotation in 2D space Raylib::FFI::Mesh Mesh, vertext data and vao/vbo Raylib::FFI::Shader Shader Raylib::FFI::MaterialMap MaterialMap Raylib::FFI::Material Material, includes shader and maps Raylib::FFI::Transform Transform, vertex transformation data Raylib::FFI::BoneInfo Bone, skeletal animation bone Raylib::FFI::Model Model, meshes, materials and animation data Raylib::FFI::ModelAnimation ModelAnimation, animation data Raylib::FFI::Ray Ray, ray for raycasting Raylib::FFI::RayCollision RayCollision, ray hit information Raylib::FFI::BoundingBox Bounding Box Raylib::FFI::Wave Wave, audio wave data Raylib::FFI::AudioStream AudioStream, custom audio stream Raylib::FFI::Sound Sound Raylib::FFI::Music Music, audio stream, anything longer than ~10 seconds should be streamed Raylib::FFI::VrDeviceInfo VrDeviceInfo, Head-Mounted-Display device parameters Raylib::FFI::VrStereoConfig VrStereoConfig, VR stereo rendering configuration for simulator FUNCTIONS All functions are exported lexically by default. To export only specific functions simply liste them in the use statement. InitWindow( $width, $height, $title ) Initialize window and OpenGL context. CloseWindow() Close window and unload OpenGL context. WindowShouldClose() : bool Check if application should close (KEY_ESCAPE pressed or windows close icon clicked). IsWindowReady() : bool Check if window has been initialized successfully. IsWindowFullscreen() : bool Check if window is currently fullscreen. IsWindowHidden() : bool Check if window is currently hidden. IsWindowMinimized() : bool Check if window is currently minimized. IsWindowMaximized() : bool Check if window is currently maximized. IsWindowFocused() : bool Check if window is currently focused. IsWindowResized() : bool Check if window has been resized last frame. IsWindowState( $flag ) : bool Check if one specific window flag is enabled. SetWindowState( $flags ) Set window configuration state using flags. ClearWindowState( $flags ) Clear window configuration state flags. ToggleFullscreen() Toggle window state: fullscreen/windowed (only PLATFORM_DESKTOP). ToggleBorderlessWindowed() Toggle window state: borderless/fullscreen (only PLATFORM_DESKTOP). MaximizeWindow() Set window state: maximized, if resizable (only PLATFORM_DESKTOP). MinimizeWindow() Set window state: minimized, if resizable (only PLATFORM_DESKTOP). RestoreWindow() Restore window state: if resizable (only PLATFORM_DESKTOP). SetWindowIcon( $image ) Set icon for window (single image, RBGA 32bit, only PLATFORM_DESKTOP). SetWindowIcons( $images ) Set icons for window (multiple images, RGBA 32bit, only PLATFORM_DESKTOP). SetWindowTitle( $title ) Set title for window (only PLATFORM_DESKTOP). SetWindowPosition( $x, $y ) Set window position on screen (only PLATFORM_DESKTOP). SetWindowMonitor( $monitor ) Set monitor for the current window. SetWindowMinSize( $width, $height ) Set window minimum dimensions (for FLAG_WINDOW_RESIZABLE). SetWindowMaxSize( $width, $height ) Set window maximum dimensions (for FLAG_WINDOW_RESIZABLE). SetWindowSize( $width, $height ) Set window dimensions. SetWindowOpacity( $opacity ) Set window opacity [0.0f..1.0f] GetScreenWidth() : int Get current screen width. GetScreenHeight() : int Get current screen height. GetRenderWidth() : int Get current render width (it considers HiDPI). GetRenderHeight() : int Get current render height (it considers HiDPI). GetMonitorCount() : int Get number of connected monitors. GetCurrentMonitor() : int Get current connected monitor. GetMonitorPosition( $monitor ) : Raylib::FFI::Vector2D Get specified monitor position in screen space. GetMonitorWidth( $monitor ) : int Get specified monitor width (current video mode used by monitor). GetMonitorHeight( $monitor ) : int Get specified monitor height (current video mode used by monitor). GetMonitorPhysicalWidth( $monitor ) : int Get specified monitor physical width in millimetres. GetMonitorPhysicalHeight( $monitor ) : int Get specified monitor physical height in millimetres. GetMonitorRefreshRate( $monitor ) : int Get specified monitor refresh rate. GetWindowPosition() : Raylib::FFI::Vector2D Get window position XY on monitor. GetWindowScaleDPI() : Raylib::FFI::Vector2D Get window scale factor on HiDPI monitors. GetMonitorName( $monitor ) : string Get the human-readable, UTF-8 encoded name of the monitor. SetClipboardText( $text ) Set clipboard text content. GetClipboardText() : string Get clipboard text content. EnableEventWaiting() Enable waiting for events on EndDrawing, automatic event polling. DisableEventWaiting() Disable waiting for events on EndDrawing, manual event polling. ShowCursor() Show cursor. HideCursor() Hide cursor. IsCursorHidden() : bool Check if cursor is not visible. EnableCursor() Enable cursor (unlock cursor). DisableCursor() Disable cursor (lock cursor). IsCursorOnScreen() : bool Check if cursor is on the screen. ClearBackground( $color ) Set background color (framebuffer clear color). BeginDrawing() Setup canvas (framebuffer) to start drawing EndDrawing() End canvas drawing and swap buffers (double buffering). BeginMode2D( $camera ) Begin 2D mode with custom camera (2D). EndMode2D() Ends 2D mode with custom camera. BeginMode3D( $camera ) Begin 3D mode with custom camera (3D). EndMode3D() Ends 3D mode and returns to default 2D orthographic mode. BeginTextureMode( $renderTexture ) Begin drawing to render texture. EndTextureMode() Ends drawing to render texture. BeginShaderMode( $shader ) Begin custom shader drawing. EndShaderMode() End custom shader drawing (use default shader). BeginBlendMode( $mode ) Begin blending mode (alpha, additive, multiplied, subtract, custom) EndBlendMode() End blending mode (reset to default: alpha blending) BeginScissorMode( $x, $y, $width, $height ) Begin scissor mode (define screen area for following drawing operations) EndScissorMode() End scissor mode. BeginVrStereoMode( $config ) Begin stereo rendering (requires VR simulator) EndVrStereoMode() End stereo rendering. LoadVrStereoConfig( $config ) Load VR stereo config for VR simulator. UnloadVrStereoConfig( $config ) Unload VR stereo config for VR simulator. LoadShader( $vsFileName, $fsFileName ) : Raylib::FFI::Shader Load shader from files and bind default locations. LoadShaderFromMemory( $vsCode, $fsCode ) : Raylib::FFI::Shader Load shader from code strings and bind default locations. IsShaderReady( $shader ) : bool Check if a shader is ready. GetShaderLocation( $shader, $uniformName ) : int Get shader uniform location. GetShaderLocationAttrib( $shader, $attribName ) : int Get shader attribute location. SetShaderValue( $shader, $locIndex, $value, $uniformType ) Set shader uniform value SetShaderValueV( $shader, $locIndex, $value, $uniformType ) Set shader uniform value vector SetShaderValueMatrix( $shader, $locIndex, $matrix ) Set shader uniform value matrix (matrix 4x4) SetShaderValueTexture( $shader, $locIndex, $texture ) Set shader uniform value for texture (sampler2d) UnloadShader( $shader ) Unload shader from GPU memory (VRAM). GetMouseRay( $position, $camera ) : Raylib::FFI::Ray # DEPRECATED Get a ray trace from screen space (i.e. mouse position) GetWorldToScreenEx( $position, $camera, $width, $height ) : Raylib::FFI::Vector2D Get size position for a 3d world space position GetWorldToScreen2D( $position, $camera) : Raylib::FFI::Vector2D Get the screen space position for a 2d camera world space position GetScreenToWorld2D( $position, $camera) : Raylib::FFI::Vector2D; Get the world space position for a 2d camera screen space position GetCameraMatrix( $camera ) : Raylib::FFI::Matrix; Get camera transform matrix (view matrix) GetCameraMatrix2D( $camera ) : Raylib::FFI::Matrix; Get camera 2d transform matrix SetTargetFPS( $fps ) Set target FPS (maximum) GetFrameTime() : float Get time in seconds for last frame drawn (delta time) GetTime() : double Get elapsed time in seconds since InitWindow() GetFPS() : int Get current FPS SwapScreenBuffer() NOTE: This function is intended for advanced users that want full control over the frame processing. default EndDrawing() does this job: draws everything + SwapScreenBuffer() + manage frame timing + PollInputEvents(). To avoid that behaviour and control frame processes manually, enable in config.h: SUPPORT_CUSTOM_FRAME_CONTROL Swap backbuffer with frontbuffer (screen drawing) PollInputEvents() NOTE: This function is intended for advanced users that want full control over the frame processing. default EndDrawing() does this job: draws everything + SwapScreenBuffer() + manage frame timing + PollInputEvents(). To avoid that behaviour and control frame processes manually, enable in config.h: SUPPORT_CUSTOM_FRAME_CONTROL Register all input events WaitTime( $seconds ) NOTE: This function is intended for advanced users that want full control over the frame processing. default EndDrawing() does this job: draws everything + SwapScreenBuffer() + manage frame timing + PollInputEvents(). To avoid that behaviour and control frame processes manually, enable in config.h: SUPPORT_CUSTOM_FRAME_CONTROL Wait for some time (halt program execution) TakeScreenshot( $fileName ) Takes a screenshot of current screen (filename extension defines format) SetConfigFlags( $flags ) Setup init configuration flags (view FLAGS) OpenURL( $url ) Open URL with default system browser (if available) TraceLog( $logLevel, $text ) Show trace log messages (LOG_DEBUG, LOG_INFO, LOG_WARNING, LOG_ERROR...) SetTraceLogLevel( $logLevel ) Set the current threshold (minimum) log level IsKeyPressed( $key ) : bool Check if a key has been pressed once IsKeyPressedRepeat( $key ) : bool Check if a key has been pressed again (Only PLATFORM_DESKTOP) IsKeyDown( $key ) : bool Check if a key is being pressed IsKeyReleased( $key ) : bool Check if a key has been released once IsKeyUp( $key ) : bool Check if a key is NOT being pressed GetKeyPressed() : int Get latest key pressed. Returns 0 if no key was pressed during the last frame GetCharPressed() : int Get char pressed (unicode), call it multiple times for chars queued, returns 0 when the queue is empty SetExitKey( $key ) Set a custom key to exit program (default is ESC) IsGamepadAvailable( $gamepad ) : bool Check if a gamepad is available GetGamepadName( $gamepad ) : string Get gamepad internal name id IsGamepadButtonPressed( $gamepad, $button ) : bool Check if a gamepad button has been pressed once IsGamepadButtonDown( $gamepad, $button ) : bool Check if a gamepad button is being pressed IsGamepadButtonReleased( $gamepad, $button ) : bool Check if a gamepad button has been released once IsGamepadButtonUp( $gamepad, $button ) : bool Check if a gamepad button is NOT being pressed GetGamepadButtonPressed() : int Get the last gamepad button pressed GetGamepadAxisCount( $gamepad ) : int Get gamepad axis count for a gamepad GetGamepadAxisMovement( $gamepad, $axis ) : float Get axis movement value for a gamepad axis SetGamepadMappings( $mappings ) Set internal gamepad mappings IsMouseButtonPressed( $button ) : bool Check if a mouse button has been pressed once IsMouseButtonDown( $button ) : bool Check if a mouse button is being pressed IsMouseButtonReleased( $button ) : bool Check if a mouse button has been released once IsMouseButtonUp( $button ) : bool Check if a mouse button is NOT being pressed GetMouseX() : int Get mouse position X GetMouseY() : int Get mouse position Y GetMousePosition() : Raylib::FFI::Vector2D Get mouse position XY GetMouseDelta() : Raylib::FFI::Vector2D Get mouse delta between frames SetMousePosition( $x, $y ) Set mouse position XY SetMouseOffset( $offsetX, $offsetY ) Set mouse offset SetMouseScale( $scaleX, $scaleY ) Set mouse scaling GetMouseWheelMove() : int Get mouse wheel movement for X or Y, whichever is larger GetMouseWheelMoveV() : Raylib::FFI::Vector2D Get mouse wheel movement for both X and Y SetMouseCursor( $cursor ) Set mouse cursor GetTouchX() : int Get touch position X for touch point 0 (relative to screen size). GetTouchY() : int Get touch position Y for touch point 0 (relative to screen size). GetTouchPosition( $index ) : Raylib::FFI::Vector2D Get touch position XY for a touch point index (relative to screen size). GetTouchPointId( $index ) : int Get touch point identifier for given index. GetTouchPointCount() : int Get number of touch points SetGesturesEnabled( $flags ) Enable a set of gestures using flags IsGestureDetected( $gesture ) : bool Check if a gesture have been detected GetGestureDetected() : int Get latest detected gesture GetGestureHoldDuration() : float Get gesture hold time in milliseconds GetGestureDragVector() : Raylib::FFI::Vector2D Get gesture drag vector GetGestureDragAngle() : float Get gesture drag angle GetGesturePinchVector() : Raylib::FFI::Vector2D Get gesture pinch delta GetGesturePinchAngle() : float Get gesture pinch angle UpdateCamera( $camera ) Update camera position for selected mode UpdateCameraPro( $camera, $dest, $rotation, $zoom ) Uppdate camera movement/rotation SetShapesTexture( $texture, $rec ) Set texture and rectangle to be used on shapes drawing GetShapesTextureRec() : Raylib::FF::Rectangle Get texture rectangle to be used on shapes drawing DrawPixel( $posX, $posY, $color ) Draw a pixel DrawPixelV( $position, $color ) Draw a pixel (Vector version) DrawLine( $startPosX, $startPosY, $endPosX, $endPosY, $color ) Draw a line DrawLineV( $startPos, $endPos, $color ) Draw a line (using gl lines) DrawLineEx( $startPos, $endPos, $thick, $color ) Draw a line (using triangles/quads) DrawLineStrip( $points, $pointCount, $color ) Draw lines sequence (using gl lines) DrawLineBezier( $startPos, $endPos, $thick, $color ) Draw line segment cubic-bezier in-out interpolation DrawCircle( $centerX, $centerY, $radius, $color ) Draw a color-filled circle DrawCircleSector( $center, $radius, $startAngle, $endAngle, $segments, $color ) Draw a piece of a circle DrawCircleSectorLines( $center, $radius, $startAngle, $endAngle, $segments, $color ) Draw circle sector outline DrawCircleGradient( $centerX, $centerY, $radius, $color1, $color2 ) Draw a gradient-filled circle DrawCircleV( $center, $radius, $color ) Draw a color-filled circle (Vector version) DrawCircleLines( $centerX, $centerY, $radius, $color ) Draw circle outline DrawCircleLinesV( $center, $radius, $color ) Draw circle outline (Vector version) DrawEllipse( $centerX, $centerY, $radiusH, $radiusV, $color ) Draw ellipse DrawEllipseLines( $centerX, $centerY, $radiusH, $radiusV, $color ) Draw ellipse outline DrawRing( $center, $innerRadius, $outerRadius, $startAngle, $endAngle, $segments, $color ) Draw ring DrawRingLines( $center, $innerRadius, $outerRadius, $startAngle, $endAngle, $segments, $color ) Draw ring outline DrawRectangle( $posX, $posY, $width, $height, $color ) Draw a color-filled rectangle DrawRectangleV( $position, $size, $color ) Draw a color-filled rectangle (Vector version) DrawRectangleRec( $rec, $color ) Draw a color-filled rectangle DrawRectanglePro( $rec, $origin, $rotation, $color ) Draw a color-filled rectangle with pro parameters DrawRectangleGradientV( $posX, $posY, $width, $height, $color1, $color2 ) Draw a vertical-gradient-filled rectangle DrawRectangleGradientH( $posX, $posY, $width, $height, $color1, $color2 ) Draw a horizontal-gradient-filled rectangle DrawRectangleGradientEx( $rec, $col1, $col2, $col3, $col4 ) Draw a gradient-filled rectangle with custom vertex colors DrawRectangleLines( $posX, $posY, $width, $height, $color ) Draw rectangle outline DrawRectangleLinesEx( $rec, $lineThick, $color ) Draw rectangle outline with extended parameters DrawRectangleRounded( $rec, $roundness, $segments, $color ) Draw rectangle with rounded edges DrawRectangleRoundedLines( $rec, $roundness, $segments, $lineThick, $color ) Draw rectangle lines with rounded edges DrawTriangle( $v1, $v2, $v3 ) Draw a color-filled triangle (vertex in counter-clockwise order!) DrawTriangleLines( $v1, $v2, $v3 ) Draw triangle outline (vertex in counter-clockwise order!) DrawTriangleFan( $points, $pointCount ) Draw a triangle fan defined by points (first vertex is the center) DrawTriangleStrip( $points, $pointCount ) Draw a triangle strip defined by points DrawPoly( $center, $sides, $radius, $rotation, $color ) Draw a regular polygon (Vector version) DrawPolyLines( $center, $sides, $radius, $rotation, $color ) Draw a polygon outline of n sides DrawPolyLinesEx( $center, $sides, $radius, $rotation, $lineThick, $color ) Draw a polygon outline of n sides with extended parameters DrawSplineLinear( $points, $pointCount, $color ) Draw spline: Linear, minimum 2 points DrawSplineBasis( $points, $pointCount, $color ) Draw spline: B-Spline, minimum 4 points DrawSplineCatmullRom( $points, $pointCount, $color ) Draw spline: Catmull-Rom, minimum 4 points DrawSplineBezierQuadratic( $points, $pointCount, $color ) Draw spline: Quadratic Bezier, minimum 3 points (1 control point): [p1, c2, p3, c4...] DrawSplineBezierCubic( $points, $pointCount, $color ) Draw spline: Cubic Bezier, minimum 4 points (2 control points): [p1, c2, c3, p4, c5, c6...] DrawSplineSegmentLinear( $p1, $p2, $color ) Draw spline segment: Linear, 2 points DrawSplineSegmentBasis( $p1, $p2, $color ) Draw spline segment: B-Spline, 4 points DrawSplineSegmentCatmullRom( $p1, $p2, $color ) Draw spline segment: Catmull-Rom, 4 points DrawSplineSegmentBezierQuadratic( $p1, $p2, $p3, $color ) Draw spline segment: Quadratic Bezier, 2 points, 1 control point DrawSplineSegmentBezierCubic( $p1, $p2, $p3, $p4, $color ) Draw spline segment: Cubic Bezier, 2 points, 2 control points GetSplinePointLinear( $points, $pointCount, $t ) : Raylib::FFI::Vector2D Get (evaluate) spline point: Linear Spline segment point evaluation functions, for a given t [0.0f .. 1.0f] GetSplinePointBasis( $points, $pointCount, $t ) : Raylib::FFI::Vector2D Get (evaluate) spline point: B-Spline Spline segment point evaluation functions, for a given t [0.0f .. 1.0f] GetSplinePointCatmullRom( $points, $pointCount, $t ) : Raylib::FFI::Vector2D Get (evaluate) spline point: Catmull-Rom Spline segment point evaluation functions, for a given t [0.0f .. 1.0f] GetSplinePointBezierQuad( $points, $pointCount, $t ) : Raylib::FFI::Vector2D Get (evaluate) spline point: Quadratic Bezier Spline segment point evaluation functions, for a given t [0.0f .. 1.0f] GetSplinePointBezierCubic( $points, $pointCount, $t ) : Raylib::FFI::Vector2D Get (evaluate) spline point: Cubic Bezier Spline segment point evaluation functions, for a given t [0.0f .. 1.0f] CheckCollisionRecs( $rec1, $rec2 ) : bool Check collision between two rectangles CheckCollisionCircles( $center1, $radius1, $center2, $radius2 ) : bool Check collision between two circles CheckCollisionCircleRec( $center, $radius, $rec ) : bool Check collision between circle and rectangle CheckCollisionPointRec( $point, $rec ) : bool Check if point is inside rectangle CheckCollisionPointCircle( $point, $center, $radius ) : bool Check if point is inside circle CheckCollisionPointTriangle( $point, $p1, $p2, $p3 ) : bool Check if point is inside a triangle CheckCollisionPointPoly( $point, $poly, $polyCount ) : bool Check if point is within a polygon described by array of vertices CheckCollisionLines( $startPos1, $endPos1, $startPos2, $endPos2, $collisionPoint ) : bool Check the collision between two lines defined by two points each, returns collision point by reference CheckCollisionPointLine( $point, $p1, $p2, $threshold ) : bool Check if point belongs to line created between two points [p1] and [p2] with defined margin in pixels [threshold] GetCollisionRec( $rec1, $rec2 ) : Raylib::FFI::Rectangle Get collision rectangle for two rectangles collision LoadImage( $fileName ) : Raylib::FFI::Image Load image from file into CPU memory (RAM) NOTE: This function does not require GPU access LoadImageRaw( $fileName, $width, $height, $format, $headerSize ) : Raylib::FFI::Image Load image from RAW file data NOTE: This function does not require GPU access LoadImageSvg( $string, $width, $height ) : Raylib::FFI::Image Load image from SVG file data or string with specified size NOTE: This function does not require GPU access LoadImageAnim( $fileName, $frames ) : Raylib::FFI::Image Load image sequence from file (frames appended to image.data) NOTE: This function does not require GPU access LoadImageFromMemory( $fileType, $fileData, $dataSize ) : Raylib::FFI::Image Load image from memory buffer, fileType refers to extension: i.e. '.png' NOTE: This function does not require GPU access LoadImageFromTexture( $texture ) : Raylib::FFI::Image Load image from GPU texture data NOTE: This function requires GPU access LoadImageFromScreen() : Raylib::FFI::Image Load image from screen buffer and (screenshot) NOTE: This function requires GPU access IsImageReady( $image ) : bool Check if an image is ready UnloadImage( $image ) Unload image from CPU memory (RAM) ExportImage( $image, $fileName ) : bool Export image data to file, returns true on success GenImageColor( $width, $height, $color ) : Raylib::FFI::Image Generate image: plain color GenImageGradientLinear( $width, $height, $top, $bottom ) : Raylib::FFI::Image Generate image: linear gradient, direction in degrees [0..360], 0=Vertical gradient GenImageGradientRadial( $width, $height, $density, $inner, $outer ) : Raylib::FFI::Image Generate image: radial gradient GenImageGradientSquare( $width, $height, $left, $right, $top, $bottom ) : Raylib::FFI::Image Generate image: square gradient GenImageChecked( $width, $height, $checksX, $checksY, $col1, $col2 ) : Raylib::FFI::Image Generate image: checked GenImageWhiteNoise( $width, $height, $factor ) : Raylib::FFI::Image Generate image: white noise GenImagePerlinNoise( $width, $height, $offsetX, $offsetY, $scale ) : Raylib::FFI::Image Generate image: perlin noise GenImageCellular( $width, $height, $tileSize ) : Raylib::FFI::Image Generate image: cellular algorithm, bigger tileSize means bigger cells GenImageText( $width, $height, $text ) : Raylib::FFI::Image Generate image: grayscale image from text ImageCopy( $image ) : Raylib::FFI::Image Create an image duplicate (useful for transformations) ImageFromImage( $image, $rec, $rec2 ) : Raylib::FFI::Image Create an image from another image region ImageText( $text, $fontSize, $color ) : Raylib::FFI::Image Create an image from text (default font) ImageTextEx($font, $text, $fontSize, $spacing, $tint) : Raylib::FFI::Image Create an image from text (custom sprite font) ImageFormat( $image, $format ) Convert image data to desired format ImageToPOT( $image ) Convert image to POT (power-of-two) ImageCrop( $image, $crop ) Crop an image to a defined rectangle ImageAlphaCrop( $image, $threshold ) Crop image depending on alpha value ImageAlphaClear( $image, $color, $threshold ) Clear alpha channel to desired color ImageAlphaMask( $image, $mask ) Apply alpha mask to image ImageAlphaPremultiply( $image ) Premultiply alpha channel ImageBlurGaussian( $image, $blurSize, $threshold ) Apply Gaussian blur using a box blur approximation ImageResize( $image, $newWidth, $newHeight ) Resize image (Bicubic scaling algorithm) ImageResizeNN( $image, $newWidth, $newHeight ) Resize image (Nearest-Neighbor scaling algorithm) ImageResizeCanvas( $image, $newWidth, $newHeight, $offsetX, $offsetY, $fill ) Resize canvas and fill with color ImageMipmaps( $image ) Compute all mipmap levels for a provided image ImageDither( $image, $rBpp, $gBpp, $bBpp, $aBpp ) Dither image data to 16bpp or lower (Floyd-Steinberg dithering) ImageFlipVertical( $image ) Flip image vertically ImageFlipHorizontal( $image ) Flip image horizontally ImageRotate( $image, $rotation ) Rotate image ImageRotateCW( $image ) Rotate image clockwise 90deg ImageRotateCCW( $image ) Rotate image counter-clockwise 90deg ImageColorTint( $image, $color ) Modify image color: tint ImageColorInvert( $image ) Modify image color: invert ImageColorGrayscale( $image ) Modify image color: grayscale ImageColorContrast( $image, $contrast ) Modify image color: contrast (-100 to 100) ImageColorBrightness( $image, $brightness ) Modify image color: brightness (-255 to 255) ImageColorReplace( $image, $color, $replace ) Modify image color: replace color LoadImageColors( $image ) : Raylib::FFI::Color* Load color data from image as a Color array (RGBA - 32bit) LoadImagePalette( $image, $maxPaletteSize ) : Raylib::FFI::Color* Load colors palette from image as a Color array (RGBA - 32bit) UnloadImageColors( $colors ) Unload color data loaded with LoadImageColors() UnloadImagePalette( $colors ) Unload colors palette loaded with LoadImagePalette() GetImageAlphaBorder( $image, $threshold ) : Raylib::FFI::Rectangle Get image alpha border rectangle GetImageColor( $image, $x, $y ) : Raylib::FFI::Color Get image pixel color at (x, y) position ImageClearBackground( $image, $color ) Clear image background with given color ImageDrawPixel( $image, $posX, $posY, $color ) Draw pixel within an image ImageDrawPixelV( $image, $position, $color ) Draw pixel within an image (Vector version) ImageDrawLine( $image, $startX, $startY, $endX, $endY, $color ) Draw line within an image ImageDrawLineV( $image, $start, $end, $color ) aw line within an image (Vector version) ImageDrawCircle( $image, $centerX, $centerY, $radius, $color ) Draw a filled circle within an image ImageDrawCircleV( $image, $center, $radius, $color ) Draw a filled circle within an image (Vector version) ImageDrawCircleLines( $image, $centerX, $centerY, $radius, $color ) Draw circle outline within an image ImageDrawRectangle( $image, $posX, $posY, $width, $height, $color ) Draw circle outline within an image (Vector version) ImageDrawRectangleV( $image, $position, $size, $color ) Draw rectangle within an image ImageDrawRectangleV($image, $position, $size, $color) Draw rectangle within an image (Vector version) ImageDrawRectangleRec( $image, $rec, $color ) Draw rectangle within an image ImageDrawRectangleLines( $image, $rec, $thick, $color ) Draw rectangle lines within an image ImageDraw( $dst, $src, $srcRec, $dstRec, $tint ) Draw a source image within a destination image (tint applied to source) ImageDrawText( $dst, $text, $posX, $posY, $fontSize, $color ) Draw text (using default font) within an image (destination) ImageDrawTextEx( $dst, $text, $position, $fontSize, $spacing, $tint ) Draw text (custom sprite font) within an image (destination) LoadTexture( $fileName ) : Raylib::FFI::Texture2D Load texture from file into GPU memory (VRAM) NOTE: This function requires GPU access LoadTextureFromImage( $image ) : Raylib::FFI::Texture2D Load texture from image data NOTE: This function requires GPU access LoadTextureCubemap( $image, $layout ) : Raylib::FFI::TextureCubemap Load cubemap from image, multiple image cubemap layouts supported NOTE: This function requires GPU access LoadRenderTexture( $width, $height ) : Raylib::FFI::RenderTexture2D Load texture for rendering (framebuffer) NOTE: This function requires GPU access IsTextureReady( $texture ) : bool Check if a texture is ready UnloadTexture( $texture ) Unload texture from GPU memory (VRAM) IsRenderTextureReady( $renderTexture ) : bool Check if a render texture is ready UnloadRenderTexture( $renderTexture ) Unload render texture from GPU memory (VRAM) UpdateTexture( $texture, $pixels ) Update GPU texture with new data UpdateTextureRec( $texture, $rec, $pixels ) Update GPU texture rectangle with new data GenTextureMipmaps( $texture ) Generate GPU mipmaps for a texture SetTextureFilter( $texture, $filter ) Set texture scaling filter mode SetTextureWrap( $texture, $wrap ) Set texture wrapping mode DrawTexture( $texture, $posX, $posY, $tint ) Draw a Texture2D DrawTextureV( $texture, $position, $tint ) Draw a Texture2D with position defined as Vector2 DrawTextureEx( $texture, $position, $rotation, $tint ) Draw a Texture2D with extended parameters DrawTextureRec( $texture, $source, $position, $tint ) Draw a part of a texture defined by a rectangle DrawTexturePro( $texture, $source, $dest, $origin, $rotation, $tint ) Draw a part of a texture defined by a rectangle with 'pro' parameters DrawTextureNPatch( $texture, $nPatchInfo, $dest, $origin, $rotation, $tint ) Draws a texture (or part of it) that stretches or shrinks nicely Fade( $color, $alpha ) : Raylib::FFI::Color Get color with alpha applied ColorToInt( $color ) : int Get hexadecimal value for a Color ColorNormalize( $color ) : Raylib::FFI::Vector4 Get Color normalized as float [0..1] ColorToHSV( $color ) : Raylib::FFI::Vector3 Get HSV values for a Color ColorFromHSV( $hsv ) : Raylib::FFI::Color Get Color from HSV values. Hue [0..360], Saturation [0..1], Value [0..1] ColorTint( $color ) : int Get Color multiplied with another color ColorBrightness( $color, $factor ) : Raylib::FFI::Color Get Color with brightness correction, brightness factor [0..1] ColorContrast( $color, $contrast ) : Raylib::FFI::Color Get Color with contrast correction, contrast factor [0..1] ColorAlpha( $color, $alpha ) : Raylib::FFI::Color Get src alpha-blended into dst color with tint ColorAlphaBlend( $dst, $src, $tint ) : Raylib::FFI::Color Get Color structure from hexadecimal value GetColor( $hexValue ) : Raylib::FFI::Color Get Color structure from hexadecimal value GetPixelColor( $srcPtr, $format ) : Raylib::FFI::Color Get Color from a source pixel pointer of certain format SetPixelColor( $dstPtr, $color, $format ) Set color formatted into destination pixel pointer GetPixelDataSize( $width, $height, $format ) : int Get pixel data size in bytes for certain format GetFontDefault() : Raylib::FFI::Font Get the default Font LoadFont( $fileName ) : Raylib::FFI::Font Load font from file into GPU memory (VRAM) LoadFontEx( $fileName, $fontSize, $fontChars, $glyphCount ) : Raylib::FFI::Font Load font from file with extended parameters, use undef for codepoints and 0 for codepointCount to load the default character set LoadFontFromImage( $image, $fontSize, $fontChars, $glyphCount ) : Raylib::FFI::Font Load font from Image (XNA style) LoadFontFromMemory( $fileType, $fileData, $dataSize, $fontSize, $fontChars, $glyphCount ) : Raylib::FFI::Font Load font from memory buffer, fileType refers to extension: i.e. '.ttf' IsFontReady( $font ) : bool Check if a font is ready LoadFontData( $fileData, $dataSize, $fontSize, $fontChars, $glyphCount, $type ) : Raylib::FFI::GlyphInfo Load font data for further use GenImageFontAtlas( $glyphs, $glyphCount, $fontSize, $padding, $packMethod ) : Raylib::FFI::Image Generate image font atlas using chars info UnloadFontData( $glyphs, $glyphCount ) Unload font chars info data (RAM) UnloadFont( $font ) Unload font from GPU memory (VRAM) DrawFPS( $posX, $posY ) Draw current FPS DrawText( $text, $posX, $posY, $fontSize, $color ) Draw text (using default font) DrawTextEx( $font, $text, $position, $fontSize, $spacing, $tint ) Draw text using font and additional parameters DrawTextPro( $font, $text, $position, $origin, $rotation, $fontSize, $spacing, $tint ) Draw text using Font and pro parameters (rotation) DrawTextCodepoint( $font, $codepoint, $position, $fontSize, $tint ) Draw one character (codepoint) DrawTextCodepoints( $font, $codepoints, $count, $position, $fontSize, $spacing, $tint ) Draw multiple character (codepoint) SetTextLineSpacing( $spacing ) Set vertical line spacing when drawing with line-breaks MeasureText( $text, $fontSize ) : int Measure string width for default font MeasureTextEx( $font, $text, $fontSize, $spacing ) : Raylib::FFI::Vector2D Measure string size for Font GetGlyphIndex( $font, $codepoint ) : int Get glyph index position in font for a codepoint (unicode character), fallback to '?' if not found GetGlyphInfo( $font, $codepoint ) : Raylib::FFI::GlyphInfo Get glyph font info data for a codepoint (unicode character), fallback to '?' if not found GetGlyphAtlasRec( $font, $codepoint ) : Raylib::FFI::Rectangle Get glyph rectangle in font atlas for a codepoint (unicode character), fallback to '?' if not found LoadCodepoints( $text, $count ) : int Load all codepoints from a UTF-8 text string, codepoints count returned by parameter UnloadCodepoints( $codepoints, $count ) Unload codepoints data from memory GetCodepointCount( $text ) : int Get total number of codepoints in a UTF-8 encoded string GetCodepoint( $text, $index ) : int Get next codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure GetCodepointNext( $text, $index ) : int Get next codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure GetCodepointPrevious( $text, $index ) : int Get previous codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure CodepointToUtf8( $codepoint, $byteSize ) : string Encode one codepoint into UTF-8 byte array (array length returned as parameter) TextToInteger( $text ) : int Get integer value from text (negative values not supported) DrawLine3D( $startPos, $endPos, $color ) Draw a line in 3D world space DrawPoint3D( $position, $color ) Draw a point in 3D space, actually a small line DrawCircle3D( $center, $radius, $rotationAxis, $rotationAngle, $color ) Draw a circle in 3D world space DrawTriangle3D( $v1, $v2, $v3, $color ) Draw a triangle in 3D space DrawTriangleStrip3D( $points, $pointCount, $color ) Draw a triangle strip defined by points DrawCube( $position, $width, $height, $length, $color ) Draw cube DrawCubeV( $position, $size, $color ) Draw cube (Vector version) DrawCubeWires( $position, $width, $height, $length, $color ) Draw cube wires Draw sphere Draw sphere with extended parameters Draw sphere wires DrawCylinder( $position, $radiusTop, $radiusBottom, $height, $slices, $color ) Draw a cylinder/cone DrawCylinderEx( $position, $radiusTop, $radiusBottom, $height, $slices, $color ) Draw cylinder with base at startPos and top at endPos DrawCylinderWires( $position, $radiusTop, $radiusBottom, $height, $slices, $color ) Draw cylinder/cone wires DrawCylinderWiresEx($startPos, $endPos, $startRadius, $endRadius, $sides, $color) Draw a cylinder with base at startPos and top at endPos DrawCapsule( $startPos, $endPos, $radius, $slices, $segments, $color ) Draw a capsule with the center of its sphere caps at startPos and endPos DrawCapsuleWires($startPos, $endPos, $radius, $slices, $rings, $color) Draw capsule wireframe with the center of its sphere caps at startPos and endPos DrawPlane($centerPos, $size, $color) Draw a plane XZ DrawRay( $ray, $color ) Draw a ray line DrawGrid( $slices, $color ) Draw a grid (centered at (0, 0, 0)) LoadModel( $fileName ) : Raylib::FFI::Model Load model from files (meshes and materials) LoadModelFromMesh( $mesh ) : Raylib::FFI::Model Load model from generated mesh (default material) IsModelReady( $model ) : bool Check if an model is ready UnloadModel( $model ) Unload model (including meshes) from memory (RAM and/or VRAM) GetModelBoundingBox( $model ) : Raylib::FFI::BoundingBox Compute model bounding box limits (considering all meshes) DrawModel( $model, $position, $scale, $tint ) Draw a model (with texture if set) DrawModelEx( $model, $position, $rotationAxis, $rotationAngle, $scale, $tint ) Draw a model with extended parameters DrawModelWires( $model, $position, $scale, $tint ) Draw model wires (with texture if set) DrawModelWiresEx( $model, $position, $rotationAxis, $rotationAngle, $scale, $tint ) Draw model wires (with texture if set) with extended parameters DrawBoundingBox( $box, $color ) Draw bounding box (wires) DrawBillboard( $camera, $texture, $position, $size, $tint ) Draw a billboard texture DrawBillboardRec( $camera, $texture, $source, $position, $size, $tint ) Draw a billboard texture defined by source DrawBillboardPro( $camera, $texture, $source, $position, $up, $size, $origin, $rotation, $tint ) Draw a billboard texture defined by source and rotation UploadMesh( $mesh, $dynamic ) Upload mesh vertex data in GPU and provide VAO/VBO ids UnloadMesh( $mesh ) Unload mesh from CPU and GPU DrawMesh( $mesh, $material, $transform ) Draw a 3d mesh with material and transform GetMeshBoundingBox( $mesh ) : Raylib::FFI::BoundingBox Compute mesh bounding box limits GenMeshTangents( $mesh ) Compute mesh tangents ExportMesh( $mesh, $fileName ) : bool Export mesh data to file, returns true on success GenMeshPoly( $sides, $radius ) : Raylib::FFI::Mesh Generate polygonal mesh GenMeshPlane( $width, $length, $resX, $resZ ) : Raylib::FFI::Mesh Generate plane mesh (with subdivisions) GenMeshCube( $width, $height, $length ) : Raylib::FFI::Mesh Generate cuboid mesh GenMeshSphere( $radius, $rings, $slices ) : Raylib::FFI::Mesh Generate sphere mesh GenMeshHemiSphere( $radius, $rings, $segments ) : Raylib::FFI::Mesh Generate half-sphere mesh (no bottom cap) GenMeshCylinder( $radius, $height, $slices ) : Raylib::FFI::Mesh Generate cylinder mesh GenMeshCone( $radius, $height, $slices ) : Raylib::FFI::Mesh Generate cone/pyramid mesh GenMeshTorus( $radius, $size, $radSeg, $sides ) : Raylib::FFI::Mesh Generate torus mesh GenMeshKnot( $radius, $size, $radSeg, $sides ) : Raylib::FFI::Mesh Generate trefoil knot mesh GenMeshHeightmap( $heightmap, $size ) : Raylib::FFI::Mesh Generate heightmap mesh from image data ($heightmap) GenMeshCubicmap( $cubicmap, $cubeSize ) : Raylib::FFI::Mesh Generate cubes-based map mesh from image data LoadMaterials( $fileName, $materialCount ) : Raylib::FFI::Material Load materials from model file LoadMaterialDefault() : Raylib::FFI::Material Load default material (Supports: Diffuse Maps, Specular Maps, Normal Maps) IsMaterialReady( $material ) : bool Check if a material is ready UnloadMaterial( $material ) Unload material from GPU memory (VRAM) SetMaterialTexture( $material, $mapType, $texture ) Set texture for a material map type (MAT_MAP_DIFFUSE, MAT_MAP_SPECULAR...) SetModelMeshMaterial( $model, $meshId, $materialId ) Set material for a mesh LoadModelAnimations( $fileName, $animCount ) : Raylib::FFI::ModelAnimation Load model animations from file UpdateModelAnimation( $model, $anim, $frame ) Update model animation pose UnloadModelAnimation( $anim ) Unload animation data UnloadModelAnimations( $model, $animCount ) Unload animation array data IsModelAnimationValid( $model, $anim ) : bool Check model animation skeleton match CheckCollisionSpheres( $centerA, $radiusA, $centerB, $radiusB ) : bool Check collision between two spheres CheckCollisionBoxes( $box1, $box2 ) : bool Check collision between two bounding boxes CheckCollisionBoxSphere( $box, $center, $radius ) : bool Check collision between box and sphere GetRayCollisionSphere( $ray, $center, $radius ) : Raylib::FFI::RayCollision Get collision info between ray and sphere GetRayCollisionBox( $ray, $box ) : Raylib::FFI::RayCollision Get collision info between ray and box GetRayCollisionMesh( $ray, $mesh, $transform ) : Raylib::FFI::RayCollision Get collision info between ray and mesh GetRayCollisionTriangle( $ray, $p1, $p2, $p3 ) : Raylib::FFI::RayCollision Get collision info between ray and triangle GetRayCollisionQuad( $ray, $p1, $p2, $p3, $p4 ) : Raylib::FFI::RayCollision Get collision info between ray and quad InitAudioDevice() Initialize audio device and context CloseAudioDevice() Close the audio device and context IsAudioDeviceReady() : bool Check if audio device has been initialized successfully SetMasterVolume( $volume ) Set master volume (listener) GetMasterVolume() : float Get master volume (listener) LoadWave( $fileName ) : Raylib::FFI::Wave Load wave data from file LoadWaveFromMemory( $fileType, $fileData, $dataSize ) : Raylib::FFI::Wave Load wave from memory buffer, fileType refers to extension: i.e. ".wav" LoadSound( $fileName ) : Raylib::FFI::Sound Load sound from file LoadSoundFromWave( $wave ) : Raylib::FFI::Sound Load sound from wave data LoadSoundAlias( $sound, $fileName ) : Raylib::FFI::Sound Create a new sound that shares the same sound data as another existing sound IsSoundReady( $sound ) : bool Check if a sound is ready UpdateSound( $sound, $data ) Update sound buffer with new data UnloadWave( $wave ) Unload wave data UnloadSound( $sound ) Unload sound ExportWave( $wave, $fileName ) : bool Export wave data to file, return true on success PlaySound( $sound ) Play a sound StopSound( $sound ) Stop playing a sound PauseSound( $sound ) Pause a sound ResumeSound( $sound ) Resume a paused sound IsSoundPlaying( $sound ) : bool Check if a sound is currently playing SetSoundVolume( $sound, $volume ) Set volume for a sound (1.0 is max level) SetSoundPitch( $sound, $pitch ) Set pitch for a sound (1.0 is base level) SetSoundPan( $sound, $pan ) Set pan for a sound (0.5 is center) WaveCopy( $wave ) : Raylib::FFI::Wave Copy a wave to a new wave WaveCrop( $wave, $initFrame, $finalFrame ) Crop a wave to defined samples range WaveFormat( $wave, $sampleRate, $sampleSize, $channels ) Convert wave data to desired format LoadWaveSamples( $wave ) : float* Load samples data from wave as a 32bit float array UnloadWaveSamples( $samples ) Unload samples data loaded with LoadWaveSamples() LoadMusicStream( $fileName ) : Raylib::FFI::Music Load music stream from file LoadMusicStreamFromMemory( $fileType, $data, $dataSize ) : Raylib::FFI::Music Load music stream from data IsMusicReady( $music ) : bool Check if music stream is ready UnloadMusicStream( $music ) Unload music stream PlayMusicStream( $music ) Start music playing IsMusicStreamPlaying( $music ) : bool Check if music is playing UpdateMusicStream( $music ) Update buffers for music streaming StopMusicStream( $music ) Stop music playing PauseMusicStream( $music ) Pause music playing ResumeMusicStream( $music ) Resume music playing SeekMusicStream( $music, $position ) Seek music to a position (in seconds) SetMusicVolume( $music, $volume ) Set volume for music (1.0 is max level) SetMusicPitch( $music, $pitch ) Set pitch for a music (1.0 is base level) SetMusicPan( $music, $pan ) Set pan for a music (0.5 is center) GetMusicTimeLength( $music ) : float Get music time length (in seconds) GetMusicTimePlayed( $music ) : float Get current music time played (in seconds) LoadAudioStream( $sampleRate, $sampleSize, $channels ) : Raylib::FFI::AudioStream Load audio stream (to stream raw audio pcm data) IsAudioStreamReady( $audioStream ) : bool Check if an audio stream is ready UnloadAudioStream( $audioStream ) Unload audio stream UpdateAudioStream( $audioStream, $data, $frameCount ) Update audio stream buffers with data IsAudioStreamProcessed( $audioStream ) : bool Check if any audio stream buffers requires refill PlayAudioStream( $audioStream ) Play audio stream PauseAudioStream( $audioStream ) Pause audio stream ResumeAudioStream( $audioStream ) Resume audio stream IsAudioStreamPlaying( $audioStream ) : bool Check if audio stream is playing StopAudioStream( $audioStream ) Stop audio stream SetAudioStreamVolume( $audioStream, $volume ) Set volume for audio stream (1.0 is max level) SetAudioStreamPitch( $audioStream, $pitch ) Set pitch for audio stream (1.0 is base level) SetAudioStreamPan( $audioStream, $pan ) Set pan for audio stream (0.5 is center) SetAudioStreamBufferSizeDefault( $size ) Default size for new audio streams KNOWN ISSUES Also, this module was put together very quickly, and it's not very well tested. There may be differences between the documentation and the underlying library. The library is correct, please let me know if you find any issues. SEE ALSO http://www.raylib.com Graphics::Raylib Alien::raylib AUTHOR Chris Prather <[email protected]> Based on the work of: Ahmad Fatoum <[email protected]>, http://a3f.at COPYRIGHT AND LICENSE This software is copyright (c) 2024 by Chris Prather. This is free software; you can redistribute it and/or modify it under the same terms as the Perl 5 programming language system itself. RAYLIB LICENSE This is an unofficial wrapper of http://www.raylib.com. raylib is Copyright (c) 2013-2016 Ramon Santamaria and available under the terms of the zlib/libpng license. Refer to LICENSE <https://github.com/raysan5/raylib/blob/5.0/LICENSE> for full terms. POD ERRORS Hey! The above document had some coding errors, which are explained below: Around line 2685: Unknown directive: =head Around line 2689: Unknown directive: =head Around line 2693: Unknown directive: =head
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A partial port of Graphics::Raylib to FFI::Platypus
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