Talo is a collection of tools and APIs designed to make game development easier and to help you make better data-driven decisions.
From essentials like player management, stats and leaderboards to advanced APIs for game saves, event tracking and player authentication.
Talo is available to use via our Godot plugin, Unity package or REST API.
- 👥 Player management: Persist player data across sessions, create segments and handle authentication.
- ⚡️ Event tracking: Track in-game player actions individually and globally.
- 🎮 Godot plugin: Easily integrate Talo into your Godot game.
- 🎮 Unity package: Easily integrate Talo into your Unity game.
- 🗃️ Data exports: Create CSVs of your Talo data like players, events and feedback.
- 🕹️ Leaderboards: Highly customisable leaderboards that can sync with Steamworks.
- 💾 Game saves: A simple and flexible way to load/save game state; also works offline.
- 📊 Game stats: Track global or per-player stats across your game; also syncs with Steamworks.
- ⚙️ Live config: Update game settings from the web with zero downtime.
- 🔧 Steamworks integration: Hook into Steamworks for authentication and ownership checks.
- 💬 Game feedback: Collect and manage feedback from your players.
Check out the full Talo docs for setup instructions, detailed API docs/examples and configuration options.
Talo is designed to be easily self-hosted. Take a look at our self-hosting guide and the GitHub repo for examples on how to get started.
Thinking about contributing to Talo? We’d love the help! Head over to our contribution guide to learn how to set up the project, run tests, and start adding new features.
Have questions, want to share feedback or show off your game? Join us on Discord to connect with other developers and get help from the Talo team.
Find all the details about Talo on our website!