Releases: Scobalula/Greyhound
Releases · Scobalula/Greyhound
Black Ops 4 String Fixes
- Added encryption methods for missing keys
- Fixed a slight memory leak in the Black Ops 4 string reader
There's a huge possibility that updates will continue for Bo4, thanks to recent events and new research.
Also to clarify in any case: Both the prev. update and my twitter post explicitly stated Black Ops 4, I have no plans to abandon Greyhound.
Final Update for Black Ops 4
- Final update for Call of Duty: Black Ops 4 - Some strings will resolve to their hash due to the encryption
Black Ops 4 Update
- Support for the latest Call of Duty: Black Ops 4 Update
Maya Max Influences + Ghosts Fix
- Reduced Max Influences on Maya Bind Files to 15 (this won't affect exported binds as they are already way under 15, but may have affected modifications to binds, and in some cases where Maya normalizes the weights)
- Fixed an issue with some Ghosts SP levels returning Unsupported Game.
Bo1 Raw Files + Hashes for Bo4
- Added support for Call of Duty: Black Ops Raw Files
- Fixed an issue with MWR/AW Loaded Audio being skipped
- Added more static model hashes for Call of Duty: Black Ops 4
I haven't had time to update my hash table generator, so for DLC1 player models here they are: https://pastebin.com/iGKjGcn9
Enjoy!
Streamed Audio from MWR/AW
- Added support for streamed audio from MWR/AW.
Black Ops 4 Update
- Support for the Call of Duty: Black Ops 4 Update
Remove XPAK Checks
- Removed XPAK Check (bigger XPAKs should be fine, smaller localized ones were throwing it off since some are blank so from now on it just skips them)
Hashes + XPAK Index
- Added officially named icons from EthanC for prestige, ranks, etc. (check Initial.xpak)
- Added officially named XAnim and XModels for a lot of weapons from JerriGaming
- XImage Package Index now works with loading an XPak
Black Ops 4 Update
- Support for the latest Black Ops 4 Update