Releases: Scobalula/Greyhound
Releases · Scobalula/Greyhound
Release v1.46.3.2
OUTDATED
Check tool-release
channel in discord server to get the latest version.
Fix
- Fixed the issue of MW2023 XMaterials Support occurs in the Season 3.
Full Changelog: 1.46.3.1...1.46.3.2
Release v1.46.3.1
Fix
MW6
Delta Animations Support.
(Includes root bone keyframe transform data of rootmotion animations.)
Full Changelog: 1.46.3.0...1.46.3.1
Release v1.46.3.0
New
- Moved experimental feature "Remove model basename" of last version into settings as "remove_mdl_basename" in json.
- Optimized some things with anims exporting.
Fix
mw5
Fixed an error that some animation keyframes had incorrect data previously.
(The problem with additive animations is the most obvious before. Other animations may also have certain problems for this error, but there is no investigation.)
For this reason, if you still want to use mw5
animations:
If you have extracted them in mw5
handler before, you need to re-extract
them to prevent any problems of bad anims.
If your mw5
anims are extracted from mw6
handler, there will be no problem.
Full Changelog: 1.46.2.0...1.46.3.0
Release v1.46.2.0
New
- Integrated more hash tables for
MW5
MW6
inpkg_test
folder. Really thankful to via @WetEgg. - Added a config setting that allows exporting max quality model while maintaining the same lod index suffix as the game. (#62)
For example, among the Treyarch game models, lod0 is the worst quality. The higher the lod index, the higher the quality of the model.
It can be enabled by setting the value of key"match_game_lod_index"
to"true"
ingreyhound.json
.
Fix
- When an error occurs when exporting assets, it will no longer crash due to exceptions. (#58) (#59)
Extracting problematic assets will also be marked as an error. - Fixed a decompression error of xpak cache (LZ4). (#60)
(Solved the error when exportingBO3
assets)
Full Changelog: 1.46.1.0...1.46.2.0
Release v1.46.1.0
New
MW5
MW6
The name of blueprint weapon attachment model will be display without the base name at the end.
e.g. model name:xxx_v1::xxx_v0
->xxx_v1
- Update hash package setup
MW5
MW6
Handler will load some test wni files and a image wni namedfnv1a_ximages_mw5.wni
. - Misc optimizations.
Fix
- Re-enable images export support.
- Re-enable
Coldwar
export support. - Re-enable CDNDownloader setting support.
- Fix a crash with
Vanguard
hashed sounds. (#51)
Full Changelog: 1.46.0.0...1.46.1.0
MW3, Fixes, and More
- Add public experimental support for MW3
- Add experimental support for Steam titles added from BNet
- Fix face export order for Cast (CW -> CCW) (echo000)
- Disable windows maximum path length limitation and adapt to MW2022 hash table (dest1yo)
- Fix crashes with some BNet titles and installs due to large file spans/data file counts
- Other misc fixes (refer to source code for detailed changes)
Final release by me, going forward dest1yo will be taking over development for Greyhound and Cordycep.
Fix MW2 Lods + XAnims
- Fixed some xmodels exporting lower lods in MW2 due to a bad distance value.
- Fixed some xanims not showing up in MW2 due to a debug check.
Full support for MW2 Skeletal Animations
- Full support for MW2 Skeletal Animation Data. Previously only animations with a single data buffer could be exported, now all animations can be exported, opening up a lot of previously un-viewable animations.
MW2 Images + Loaded Images
- Added support for loading MW2 Images within the asset list.
- Added support for exporting MW2 Loaded Images.
MW2 Sound Fixes
- Fixes for crashes while exporting MW2 Sounds.