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Tuning system glitches and shortcomings #3122
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MV4S_SuspensionMods.zip |
I was thinking about another solution... What about addon categories? Inside the addon parts you could add some drop down menus, Which should allow to only use one of the parts in the same category at the same time. |
In addition, the tuning menu has MP specific bugs:
Simplest workaround for now is to just disable the tuning menu when playing MP. |
Can confirm, the same also happened to me. |
I looked into the crash when 2 addonparts tweak the same node. The problem is division by zero, which happens because both axis nodes of a wheel somehow end up having precisely the same coordinates - as result the axis vector is <0,0,0> and you know the rest.
I need to improve the logging - the collision message shows the 2nd addonpart name twice and 1st addonpart name is blank. UPDATE: Fixed in #3151 |
For the record, that makes sense but cannot be coded properly. There's no way for the game to figure out the category itself, i.e. suspension nodes cannot be distinguished from any other node. And relying on the addonpart creator to categorize the parts correctly won't fix this issue as inevitably some of them will make mistakes. |
Resolved by #3151 |
Glitches:
Minor enhancements:
addonpart_unwanted_exhaust
https://discord.com/channels/136544456244461568/189904947649708032/1204918739200507934 - should be minor enoughThe text was updated successfully, but these errors were encountered: