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This issue ticket provides additional details to the Texture with the same name interferes between mods (even if they are in separate ZIPs) problem reported in #3122.
They are simple cubes, with the center being submeshed (texcoords), left a prop, and right a flexbody. Also features a custom N flare material with the same color.
The submeshed cube material name is CM_TestCubeSubmesh, defined in a .material file. The flare material (CM_TestCubeFlare) is also defined in this file.
Prop and flexbody cube material name is CM_TestCube, defined in the managedmaterials section. Both versions share the same material and texture names.
In 2022.12, both versions can be spawned without conflict:
Now with the introduction of the tuning menu, spawning either version will conflict with the other:
Submesh, prop, and flexbody cube textures all conflict. Only the flare uses the correct texture.
The text was updated successfully, but these errors were encountered:
I accidentally pushed the fix directly without making a PR. But it's pretty straightforward and only tackles the one thing, so I'm confident it doesn't break anything.
This issue ticket provides additional details to the
Texture with the same name interferes between mods (even if they are in separate ZIPs)
problem reported in #3122.To assist with testing, I've created two test mods:
MaterialConflictTestRed.zip
MaterialConflictTestBlue.zip
They are simple cubes, with the center being submeshed (texcoords), left a prop, and right a flexbody. Also features a custom N flare material with the same color.
The submeshed cube material name is
CM_TestCubeSubmesh
, defined in a.material
file. The flare material (CM_TestCubeFlare
) is also defined in this file.Prop and flexbody cube material name is
CM_TestCube
, defined in themanagedmaterials
section.Both versions share the same material and texture names.
In 2022.12, both versions can be spawned without conflict:
Now with the introduction of the tuning menu, spawning either version will conflict with the other:
Submesh, prop, and flexbody cube textures all conflict. Only the flare uses the correct texture.
The text was updated successfully, but these errors were encountered: