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StellarX20 edited this page Apr 5, 2022 · 2 revisions

Pixels, colloquially referred to as boxels, sandboxels, or, when a specific element, the name of that element followed by boxels, are the main component of Sandboxels. There are 351 in the main game, but there are thousands more within the modifications.

Table of Contents

  1. Categories
  2. Behaviors
  3. Mechanics
  4. Modification

Categories

Pixels are organized into categories for easier use. Categories in the main game include:

  • Land
  • Liquids
  • Life
  • Powders
  • Solids
  • Energy
  • Weapons
  • Gases
  • Food
  • Machines
  • Special
  • Molten

Note that molten is hidden by default. More categories (and pixel types) can be added by modifications. Each of these categories is centered around specific purposes, with clear naming.

Behaviors

Pixels in Sandboxels have many behaviors, although some are more used than others. The most used and also most common behaviors are usually Molten, Wall/Solid, Liquid, Powder, and Gas, but there are less used yet somewhat common behaviors such as Fire/Up Left-Up Right, Decaying Gas/DGas, and Cloner. ((Behaviors can be added and changed by modifications and are one of the required attributes of an element**.

Mechanics

For the main article, see mechanics

Most, if not all mechanics in Sandboxels are based around Pixels. These include, but are not limited to heat, time, electricity, and explosions. Heat allows for the state changes of elements, based around attributes such as TempHigh, TempLow, StateHigh, and StateLow, and can be conducted. Electricity can be conducted just like heat, but at different rates. It also causes noble gases to glow, like real life, and can cause element behavior changes. Note that helium does not glow when electricity is applied, although this is not true in real life. Time is always passing and can be paused. If the time variable is changed to 0 or a negative value, the game will not glitch, however it is ill-advised to do so, given that the game isn't built to handle negative time values, so it could cause glitches in the future and possibly break time-based elements. Explosions can generate large amounts of heat and elements, and are one of the many parts of behaviors.

Modifications

For the main article, see modifications

Modifications add to the game's code, and can be loaded and unloaded. There are many different modifications, most of them simply adding new Pixels and Categories, however some adding entire new mechanics such as Portals and Conveyor Belts, and others simply adding new behaviors such as Levitating or Fire Multi. Modifications can also change things depending on what other modifications are loaded, or change the properties of already existing elements. Multiple features of modifications have been added to the main game before, such as slag.

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