Materialize is a program for converting images to materials.
https://github.com/ParkingLotGames/Materialize2019-by-finepointcgi/releases
- Linux and Windows x64 - IL2CPP
- macOS and Windows x86 - Mono
For sugestions, doubts or anything related to this tool. Make an issue and we can talk about it.
- Unity 2019.4.40f1.
- IL2CPP module for Linux or win_x64.
- Remove Mono.Posix and Mono.WebBrowser from Assets/Plugins when building for win_x86 or macOS.
- Switched build backend to IL2CPP
- Enabled the Incremental Garbage Collector
- Added the Vulkan API as fallback on Linux
- (In Progress) UnityDynamicPanels based UI - https://github.com/yasirkula/UnityDynamicPanels
- You can copy a file in your file browser (Tested with nautilus) and then press the "P" close to the slot you want to paste.
- Highlight - You can also press copy image on browser and it will paste also. This make it fast to take a image from internet
- The GUI is hidden when panning/rotating the material plane.
- Added a new native file/folder picker - Unity Standalone File Browser - https://github.com/gkngkc/UnityStandaloneFileBrowser - Thanks to @gkngkc for the amazing work.
- You can export multiple textures using the same settings.
- This will limit your fps to 30 60 or 120 for your high refresh rate monitors.
- When you save your project, every map will be saved in the same place, with there respective types, ex:myTexture_Diffuse.png.
- The extension used will be the one set in the GUI Panel.
- jpg
- png
- tga
- exr
- jpg
- png
- tga
- exr
- bmp
Feel free to contribute to it and I'll merge your work but I don't think I can tackle these, I simply don't have the time, I'm updating and sharing the project because I need it for personal use. I can't make a full time commitment to this project, I'm just contributing what I can.
- QuickSave - Will implement in settings, then you can set the folder to save the texture. This will be a persistent setting, that means you can close and open the program without lose the Quick Save path. Planned for .41
- Copy to clipboard.
- New UIPlanned for .50
- Ability to bake AO into Diffuse Map Planned for .40
- Add Texture Presets for Unreal Unity and Cryengine Planned for .41
- Create update notification system Planned for .40
- Create installer