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Bunch of microoptimizations #1600
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// avoiding extra allocations with a static storage for m_covers | ||
static xr_vector<std::optional<CCoverPoint>> quadTreeStaticStorage; |
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I'm not sure if this is a good trade-off between allocs/RSS. It would be nice to hear an opinion on this
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It's not recommended to use global/static objects which allocate memory dynamically.
if (!actual()) | ||
prepare(); | ||
{ | ||
static std::mutex prepareMutex; | ||
std::lock_guard lock(prepareMutex); | ||
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// Double-checked locking | ||
if (!actual()) | ||
prepare(); | ||
} |
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I believe it was only non-concurrent part for xr_parallel_for
in CSpaceRestrictionShape::fill_shape
. Since it is called only once for a sequence of CSpaceRestrictor::inside
calls, maybe it would be better to extract this to reduce contention
xr_vector<bool> m_temp; | ||
// vector<bool> is not applicable for `m_temp` | ||
// since it is filled in parallel_for (https://timsong-cpp.github.io/cppwp/container.requirements.dataraces). | ||
xr_vector<int> m_temp; |
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I suppose it wasn't thread-safe before
if (m_temp[i] && critical_cover(i)) | ||
m_covers->insert(xr_new<CCoverPoint>(ai().level_graph().vertex_position(ai().level_graph().vertex(i)), i)); | ||
for (auto &p : quadTreeStaticStorage) | ||
if (p.has_value()) |
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Some small initial review. I didn't checked changes in xrGame yet.
Please, fix the code style there as per review comments :)
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{ | ||
if (inside(graph.vertex_id(&vertex), true) && | ||
!inside(graph.vertex_id(&vertex), false)) | ||
m_border_chunk.push_back(graph.vertex_id(&vertex)); | ||
} | ||
std::lock_guard lock(mergeMutex); | ||
if (m_border.capacity() < m_border.size() + m_border_chunk.size()) | ||
m_border.reserve(m_border.size() + m_border_chunk.size()); | ||
for (auto x : m_border_chunk) | ||
m_border.push_back(x); |
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Ok, it might be irrelevant since I accidentally used UI Freeze
option.
I'm sorry for the misinformation. Apparently, this flame graph represents only those samples that were sampled when the NPC's spawning was lagging.
The UI Freeze event indicates time intervals where the application was unable to respond to user input. More specifically, these are time intervals where window messages were not pumped for more than 200 ms or processing of a particular message took more than 200 ms.
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@olefirenque, what profiler did you use?
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To me this strongly looks like tracy but I might be wrong there
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@olefirenque, hi! Sorry for a big delay in review & merging! |
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