The purpose of this shader was to provide a more customizable Fisheye Lens shader that could allow the user more flexability and usability in projects.
Some of the possible use cases for this shader can be:
FXC (apart of the Windows SDK)
- Insert
FXC.exe
into the root directory or insert the path for FXC in line 11 ofCompileShader.bat
- Run
CompileShader.bat
- You should get a successful compilation message:
fxc.exe "funky_fisheye.hlsl" /nologo /WX /Ges /Qstrip_reflect /Qstrip_debug /Tps_4_0 /Eps_main /Fo"funky_fisheye.fxc"
compilation object save succeeded; see ROOT\funky_fisheye.fxc
fxc.exe "funky_fisheye.hlsl" /nologo /WX /Ges /Qstrip_reflect /Qstrip_debug /Tps_4_0 /Eps_main_pm /Fo"funky_fisheye.premultiplied.fxc"
compilation object save succeeded; see ROOT\funky_fisheye.premultiplied.fxc
.
Shaders compiled ok
- Android Support
- MacOS Support
- IOS Support
- Tiling Support in DirectX11