Skip to content

JudahSan/rush_rumble

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

7 Commits
 
 
 
 
 
 
 
 

Repository files navigation

Using Time.deltaTime

  • Using Time.deltaTime Unity can tell us how long each frame took to execute.
  • When we multiply something by Time.deltaTime it makes our game "frame rate independent".
  • The game behaves the same in the fast and slow computer.

Unity Cinemachine

  • A powerful package that lets us:
    • manage multiple cameras in our scene
    • easily create rules for our cameras

Caching A Reference

Caching is a technique of storing frequently used data/info in memory, so that it can easily be accessed when needed.

About

Simple obstacle course game

Topics

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Languages