- Using
Time.deltaTime
Unity can tell us how long each frame took to execute. - When we multiply something by
Time.deltaTime
it makes our game "frame rate independent". - The game behaves the same in the fast and slow computer.
- A powerful package that lets us:
- manage multiple cameras in our scene
- easily create rules for our cameras
Caching is a technique of storing frequently used data/info in memory, so that it can easily be accessed when needed.