A doodle jump like game, made from scratch using unity3D. Feel free to use it however you want, a little mention would help a lot!
Requires Unity3D (tested with 2017.x, but should also work with 2018.x & 5.x)
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├── Prefabs
| └── rechagePad.prefab - The predefined game object of the recharge pad.
| └── superRechagePad.prefab - The predefined game object of the recharge pad that gives extra boost.
| └── ship.prefab - The predefined game object of the playable ship.
├── Scenes
| └── Main.unity - The project's main scene.
├── Sprites
└── Scripts - Simply contains graphical game assets.
├── GameManager.cs - The main code of creation and interaction.
├── PadBehaviour.cs - Handles the pad's boost and collisions.
├── PlayerBehaviour.cs - Handles the horizental moves of ship.
└── CameraBehaviour.cs - Movement of the camera and score count is covered here.
To run the project, open _Scenes/Main.unity and click on the play button.
Use the left and right arrows to move the rocket, land on the platforms and indrease your score!