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load bearing cucumber
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jbritain committed Aug 14, 2024
1 parent e3df998 commit e3e9170
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4 changes: 3 additions & 1 deletion src/content/docs/reference/Buffers/custom_textures.mdx
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Expand Up @@ -64,4 +64,6 @@ Hardware bilinear filtering and wrapping/clamping behavior can be controlled wit
- `blur` controls texture filtering, `true` is bilinear, `false` is nearest neighbor
- `clamp` controls edge behavior, `true` clamps at the edges, `false` wraps at the edges

By default, image files will use nearest neighbor and wrapping, and raw textures will use bilinear filtering and clamping. Shader provided mcmeta files cannot be used for resource pack / atlas textures.
By default, image files will use nearest neighbor and wrapping, and raw textures will use bilinear filtering and clamping. Shader provided mcmeta files cannot be used for resource pack / atlas textures.

<img src="/src/assets/cucumber.png" width="1" height="1" />

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