Releases: InterstellarJS/PlanetTech
Releases · InterstellarJS/PlanetTech
v0.8 dev
v0.5 dev
-
CubeMap is a single isosphere; it can now layer outputs. We rewrote the cube to work more like a graph that gets defined and then compiled, and the ability to add texture to CubeMap.
-
Quad can now accept a texture for each dimension so it can dynamically load textures at different resolutions depending on the player's position by using imagebitmap. Quad class no longer accepts a normal map, you have to use a color map instead.
-
Sphere uses a single quadtree. This should improve initialization time and memory.
-
Atmosphere parameters are exposed.
-
Unit test setup.
-
Made some examples.
v0.1
- WebGPU backend
- Atmosphere scattering
- Correct distance offset
- Project restructuring
Full Changelog: https://github.com/miguelmyers8/PlanetTechJS/commits/auto