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Update setup-guide.md
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StAincrad authored Jan 11, 2024
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6 changes: 3 additions & 3 deletions setup-guide.md
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Expand Up @@ -87,8 +87,8 @@ Create a new Material from **Assets > Create > Material** and attach it to the G
You can also use the **Resources > Materials > HISPlayerDefaultMaterial.mat** we provide in our package.

<p align="center">
<img width=40% alt="image" src="https://github.com/HISPlayer/UnityAndroid-SDK/assets/47497948/eacab2a8-7cee-4218-add9-98672f250540">
<img width=40% alt="image" src="https://github.com/HISPlayer/UnityAndroid-SDK/assets/47497948/9781bc85-0abb-49a9-97a2-901d5cbc899f">
<img width=37% alt="image" src="https://github.com/HISPlayer/UnityAndroid-SDK/assets/47497948/eacab2a8-7cee-4218-add9-98672f250540">
<img width=45% alt="image" src="https://github.com/HISPlayer/UnityWebGL-SDK/assets/47497948/ffe0ea80-d66b-4fac-beb0-01152bce200e">
</p>

### <ins>Raw Image</ins>
Expand All @@ -97,7 +97,7 @@ This action will be related to Unity’s Canvas. If there is not a Canvas create
For the creation, select **GameObject > UI > Raw Image**. Once it is created, attach it to the stream controller component

<p align="center">
<img width="400" alt="image" src="https://github.com/HISPlayer/UnityAndroid-SDK/assets/47497948/1eb441fa-1188-427a-bc72-f7be48a44c18">
<img width="400" alt="image" src="https://github.com/HISPlayer/UnityWebGL-SDK/assets/47497948/5dcc7a3f-7de5-4e87-a5e3-3e08587360b4">
</p>

### <ins>RenderTexture</ins>
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