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more bearable & gradual hazard effects #1329
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…it, I just made the framework) oops, I forgot to commit at all.
…t might somehow need it??
…the automatic eating
…a hazard property set
…f just forgetting them
# Conflicts: # src/main/java/com/gregtechceu/gtceu/api/data/chemical/ChemicalHelper.java # src/main/java/com/gregtechceu/gtceu/api/data/chemical/material/Material.java # src/main/java/com/gregtechceu/gtceu/api/data/chemical/material/properties/HazardProperty.java # src/main/java/com/gregtechceu/gtceu/api/item/TagPrefixItem.java # src/main/java/com/gregtechceu/gtceu/api/item/forge/GTBucketItem.java # src/main/java/com/gregtechceu/gtceu/common/ServerCommands.java # src/main/java/com/gregtechceu/gtceu/common/data/GTItems.java # src/main/java/com/gregtechceu/gtceu/common/data/materials/ElementMaterials.java # src/main/java/com/gregtechceu/gtceu/common/data/materials/FirstDegreeMaterials.java # src/main/java/com/gregtechceu/gtceu/common/data/materials/OrganicChemistryMaterials.java # src/main/java/com/gregtechceu/gtceu/common/data/materials/UnknownCompositionMaterials.java # src/main/java/com/gregtechceu/gtceu/common/item/armor/QuarkTechSuite.java # src/main/java/com/gregtechceu/gtceu/config/ConfigHolder.java # src/main/java/com/gregtechceu/gtceu/core/mixins/EntityMixin.java # src/main/java/com/gregtechceu/gtceu/core/mixins/InventoryMixin.java # src/main/java/com/gregtechceu/gtceu/data/lang/LangHandler.java # src/main/java/com/gregtechceu/gtceu/data/recipe/misc/CraftingRecipeLoader.java # src/main/java/com/gregtechceu/gtceu/data/recipe/serialized/chemistry/ChemistryRecipes.java # src/main/java/com/gregtechceu/gtceu/forge/ForgeCommonEventListener.java # src/main/java/com/gregtechceu/gtceu/utils/GTUtil.java
…c/better-hazard-effects
YoungOnionMC
requested changes
May 29, 2024
src/main/java/com/gregtechceu/gtceu/api/data/chemical/material/Material.java
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src/main/java/com/gregtechceu/gtceu/api/data/chemical/material/Material.java
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src/main/java/com/gregtechceu/gtceu/common/data/materials/ElementMaterials.java
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src/main/java/com/gregtechceu/gtceu/data/recipe/serialized/chemistry/ReactorRecipes.java
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YoungOnionMC
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May 29, 2024
screret
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Jun 1, 2024
* remake hazard logic to be more bearable (needs someone else to tweak it, I just made the framework) oops, I forgot to commit at all. * it works, needs balancing still * update REI * make Nq, Nt radioactive * rename GT poison to weak_poison * optimize fluid -> material mapping * make UnificationEntry able to have a nullable TagPrefix for stuff that might somehow need it?? * fix fluid buckets not applying hazard effects * make QuarkTech eating take the offhand items into account when doing the automatic eating * remove unused code in TagPrefixItem * nerf the default poison hazard (it was way too strong) * make parent hazards only apply if this material doesn't already have a hazard property set * add lower-tier variants of hazmat for head (face mask) & chest (rubber gloves) * run datagen * actually save the amounts of hazards the player is carrying instead of just forgetting them * damage hazmat if you're carrying hazardous materials * I forgot to add the tag to the tag * apply spotless * omfg it forgot the annotation * how did spotless miss this the first time?? * add paracetamol pills as a temporary antidote for all ailments, more coming soon * run datagen, spotless * oops. wrong lang key. also paracetamol wasn't edible. * add evaporation plant for: iodine process, bromine process (from brine) * add Prussian blue, part 2 of RadAway:tm: * add Diethylenetriaminepentaacetic acid, the 3rd and final part of RadAway * holy shit RadAway™ * datagen * remove some unused files * reviews * run datagen + spotless
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makes rashes not kill you in 10 seconds.