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* Fix can not create multiblock by using custom function (#1098) * fix turbine rotors not getting damaged (#1099) * fix shutter cover not being registered (#1100) * More KubeJS utility functions for machines (#1101) * clean up Content, GTRecipeBuilder * make research methods accessible from KJS * add callbacks for machine working/waiting/beforeWorking/afterWorking * add KubeJS IngredientAction support for item inputs. * add multiblock tank recipes (#1102) * add recipe to beforeWorking callback (#1106) * add filtering to output hatches (#1108) * make any recipe capability able to have slots like item and fluid do. * fix OreDataLoader crashing if because of already unfrozen registries if loading failed before * make `capabilitiesProxy`s use IdentityHashMaps for tables, for faster(?) lookup. * fix most inputs being marked as per tick * make recipe types sort inputs based on capability value, for consistent slot layout * add fluid output hatch filter * make pump hatch & steam boiler use fluid tags for filtration, for compatibility reasons * add way to get total amount of "stuff" from an IRecipeHandler, for sorting * make inputs & outputs be sorted according to 1. if the hatch has contents, and 2. filter priority * fix quantum tank renderer error * fix fluid hatch text * fix fusion reactor being able to run with less than required heat once recipe has started * update LDLib * fix GCyM multis using perfect OC, add recipe method for non-consumed fluid inputs, refactor recipe modifiers (#1103) * add more ore generator types. (#1104) * add `ClassicVeinGenerator` for the grognards among us * make VeinGenerator#copy() do deeper copies for safety reasons * add shortcut in GTOreDefinition for ClassicVeinGenerator * fix float provider crashing with constant value because of mojank. * finalize classic generator * add CuboidVeinGenerator * finalize cuboid generator * fix gradual falloff in cuboid vein * fix network switch crash, data bank chaining (#1114) * fix network switch sometimes crashing when the GUI is opened * fix optical cables sometimes not functioning at all * fix research recipe ids being weird sometimes (e.g. when using GT material items as input) * fix advanced data access hatch GUI being offcenter * fix scanner & research station recipes having both inputs and outputs be the output (this was introduced in #1108) * fix data bank chaining * fix fluid input hatch UI (#1115) * add partial NBT input support (#1121) * make coil material a supplier for safety * fix KJS machines not being able to have multiple recipe modifiers * try to add partial nbt support (doesn't work yet.) * fix recipe lookup finding inputs in proxies, thus doubling input stacks in lookup * it work * Use getEnergyStored in cases where energy is available but was not input recently (#1127) * rework bedrock ore miner (#1124) * it works except I get a weird codec error... * it work * mfw I accidentally swapped fluid & bedrock ore vein event * fix veined generator crashing on copy because `rareBlocks == null` * add setter for `RecipeLogic#progress` * fix miner having way too high of a multiplier * run data * fix n mB/s ore * fix singleblocks not being able to accept items via GUI * fix singleblocks not being able to accept items via GUI 2: electic boogaloo * remove useless forge impls of data loaders * return early if no valid items are found * Fix that kinetic stress output will never not stop (#1110) * Fix that kinetic stress output will never not stop * Add onPaused callback which is called when the WorkableMultiblockMachine set workingEnabled to false * Format code * fix world accelerator issues (#1126) * fix world accelerator class formatting fix world accelerator using 2x energy fix world accelerator always accelerating BEs even in random tick mode * remove bad return * fix LD pipes disconnecting on reload, not working before being rotated once (#1131) * fix item collector not working after unload & reload; fix item collector requiring KubeJS; fix item collector tooltip being broken (#1132) * fix research items not rendering in JEI if on a server (#1134) * fix research items not rendering in JEI if on a server * fix #1134 * add wood cutter recipes (#1133) * add wood cutter recipes, remake how we remove & add the wood recipes to match 1.12 fixes #1117 fixes #1051 fixes #1048 * run datagen * Remove "equality jank" in MapFluidTagIngredient to fix recipes randomly not working when server restarts (#1142) * fix ABS & large electrolyzer recipes (#1147) * Remove unused, invalidly-named files so Minecraft stops complaining in a dev environment (#1149) * Rename sounds so they get added to sound events properly (#1150) * Add various fluid blocks to tag `minecraft:replaceable` (#1148) * Fix #1125 (#1151) * Fix wrench interaction to not care about durability (#1155) (#1156) * fix treated wood recipe (#1159) * Override `BE.setChanged` to significantly reduce neighbor updates (#1164) * Add special lang-generation case for "Iron III Chloride" (#1059) (#1157) * Add special lang-generation case for "Iron III Chloride" (#1059) * Relocate fix to its proper place * Re-add chipped/flawed gem lang keys * Fix titanium large fluid cell recycling & engine intake casing assembling (#1169) Fix titanium large fluid cell recycling bug in #1068 Fix engine intake casing assembling bug in #1166 * fix all custom recipe capabilities being removed (#1165) * update ru.lang (#1173) * Translated using Weblate (Russian) Currently translated at 99.8% (5254 of 5261 strings) Translation: Gregicality/GregTech Modern Translate-URL: http://weblate.pantsu.moe/projects/gregicality/gregtech-modern/ru/ * Translated using Weblate (Russian) Currently translated at 100.0% (5261 of 5261 strings) Translation: Gregicality/GregTech Modern Translate-URL: http://weblate.pantsu.moe/projects/gregicality/gregtech-modern/ru/ --------- Co-authored-by: Western01 <[email protected]> * chore: version & changelog for 1.2.1 (#1175) * chore: version & changelog * chore: add decorative blocks to changelog * better #1176 (#1181) * added Every Single Missing Block * fix blank assets.. * fix * a * oops * greg? * ... * bruh. * fix blank assets.. * optimize the shit out of this, remove wack textures, go back to original ones * rename stone textures (we need smooth variants for dark, light concrete, marble, red granite still) * run data. * Update src/main/java/com/gregtechceu/gtceu/common/data/GTBlocks.java Co-authored-by: Mikerooni <[email protected]> * Update src/main/java/com/gregtechceu/gtceu/common/data/GTBlocks.java Co-authored-by: Mikerooni <[email protected]> --------- Co-authored-by: NemEzanevem <[email protected]> Co-authored-by: Mikerooni <[email protected]> * fix errors * fix errors 2: electric boogaloo * fix errors 3: return of the compile errors * run datagen --------- Co-authored-by: SmallY <[email protected]> Co-authored-by: Mikerooni <[email protected]> Co-authored-by: Alex Loving <[email protected]> Co-authored-by: Yibo Cao <[email protected]> Co-authored-by: ctrlaltmilk <[email protected]> Co-authored-by: gjmhmm8 <[email protected]> Co-authored-by: richie3366 <[email protected]> Co-authored-by: EliAyase <[email protected]> Co-authored-by: marisathewitch <[email protected]> Co-authored-by: Western01 <[email protected]> Co-authored-by: NemEzanevem <[email protected]>
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# ChangeLog | ||
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Version: 1.2.0.a | ||
Version: 1.2.1 | ||
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### ADDITIONS: | ||
- Ported decorative blocks from 1.12 | ||
- Added filtering to Output Hatches | ||
- Added several utility functions to KJS | ||
- Added more ore generator types (Classic & Cuboid) | ||
- Added partial NBT support for recipe inputs | ||
- Added Wood Cutter recipes | ||
|
||
### CHANGES: | ||
- Reworked Bedrock Ores | ||
- Note that it is now entirely up to pack developers to register Bedrock Ore Veins! | ||
- Added certain fluid blocks to the minecraft:replaceable tag | ||
- Updated Russian translation | ||
|
||
### FIXES: | ||
- Fixed some components not requiring data | ||
- Fixed assembly line recipes with no data not working | ||
- Fixed data module recipe being missing | ||
- Fixed tiered multiblock builders not working | ||
- Fixed some Multiblock builders not working in KJS | ||
- Fixed Turbine Rotors not being damaged | ||
- Fixed Shutter Covers not being registered | ||
- Fixed missing Multiblock Tank recipes | ||
- Fixed GCyM Multiblocks using Perfect Overclocking | ||
- Fixed crash related to the Network Switch Multiblock | ||
- Fixed Data Bank chaining | ||
- Fixed HPCA energy consumption for energy that wasn't input recently | ||
- Fixed Kinetic Output Boxes never stopping | ||
- Fixed World Accelerators using too much energy and always accelerating Block Entities | ||
- Fixed connectivity for Long Distance Pipes | ||
- Fixed Item Collector (now works after reload, no longer requires KJS, fixed tooltip) | ||
- Fixed Research items not rendering in JEI when playing on a server | ||
- Fixed recipes randomly not working after server restarts | ||
- Fixed recipes for ABS & Large Electrolyzer using the wrong wires | ||
- Fixed sounds for Arc Furnace & Boilers not being registered properly | ||
- Fixed Parallel Control Hatch behavior when the recipe voltage matches the machine voltage | ||
- Fixed Wrench interactions in certain situations | ||
- Fixed recipe for Treated Wood | ||
- Fixed KJS Research recipes not registering | ||
- Fixed machines and pipes causing excessive updates to neighboring blocks | ||
- Fixed language entry for Iron III Chloride | ||
- Fixed recycling recipe for Titanium Fluid Cells | ||
- Fixed recipe for Engine Intake Casing | ||
- Fixed any custom recipe capabilities being removed when KJS is installed |
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src/generated/resources/assets/gtceu/blockstates/black_lamp.json
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{ | ||
"variants": { | ||
"": { | ||
"model": "gtceu:block/black_lamp" | ||
} | ||
} | ||
} |
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src/generated/resources/assets/gtceu/blockstates/blue_lamp.json
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{ | ||
"variants": { | ||
"": { | ||
"model": "gtceu:block/blue_lamp" | ||
} | ||
} | ||
} |
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src/generated/resources/assets/gtceu/blockstates/brown_lamp.json
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{ | ||
"variants": { | ||
"": { | ||
"model": "gtceu:block/brown_lamp" | ||
} | ||
} | ||
} |
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src/generated/resources/assets/gtceu/blockstates/chiseled_dark_concrete.json
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{ | ||
"variants": { | ||
"": { | ||
"model": "gtceu:block/chiseled_dark_concrete" | ||
} | ||
} | ||
} |
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src/generated/resources/assets/gtceu/blockstates/chiseled_light_concrete.json
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{ | ||
"variants": { | ||
"": { | ||
"model": "gtceu:block/chiseled_light_concrete" | ||
} | ||
} | ||
} |
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src/generated/resources/assets/gtceu/blockstates/chiseled_marble.json
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{ | ||
"variants": { | ||
"": { | ||
"model": "gtceu:block/chiseled_marble" | ||
} | ||
} | ||
} |
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src/generated/resources/assets/gtceu/blockstates/chiseled_red_granite.json
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{ | ||
"variants": { | ||
"": { | ||
"model": "gtceu:block/chiseled_red_granite" | ||
} | ||
} | ||
} |
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src/generated/resources/assets/gtceu/blockstates/cracked_dark_concrete_bricks.json
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{ | ||
"variants": { | ||
"": { | ||
"model": "gtceu:block/cracked_dark_concrete_bricks" | ||
} | ||
} | ||
} |
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src/generated/resources/assets/gtceu/blockstates/cracked_light_concrete_bricks.json
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{ | ||
"variants": { | ||
"": { | ||
"model": "gtceu:block/cracked_light_concrete_bricks" | ||
} | ||
} | ||
} |
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src/generated/resources/assets/gtceu/blockstates/cracked_marble_bricks.json
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{ | ||
"variants": { | ||
"": { | ||
"model": "gtceu:block/cracked_marble_bricks" | ||
} | ||
} | ||
} |
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src/generated/resources/assets/gtceu/blockstates/cracked_red_granite_bricks.json
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{ | ||
"variants": { | ||
"": { | ||
"model": "gtceu:block/cracked_red_granite_bricks" | ||
} | ||
} | ||
} |
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src/generated/resources/assets/gtceu/blockstates/cyan_lamp.json
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{ | ||
"variants": { | ||
"": { | ||
"model": "gtceu:block/cyan_lamp" | ||
} | ||
} | ||
} |
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src/generated/resources/assets/gtceu/blockstates/dark_concrete.json
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{ | ||
"variants": { | ||
"": { | ||
"model": "gtceu:block/dark_concrete" | ||
} | ||
} | ||
} |
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src/generated/resources/assets/gtceu/blockstates/dark_concrete_bricks.json
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{ | ||
"variants": { | ||
"": { | ||
"model": "gtceu:block/dark_concrete_bricks" | ||
} | ||
} | ||
} |
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src/generated/resources/assets/gtceu/blockstates/dark_concrete_cobblestone.json
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{ | ||
"variants": { | ||
"": { | ||
"model": "gtceu:block/dark_concrete_cobblestone" | ||
} | ||
} | ||
} |
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src/generated/resources/assets/gtceu/blockstates/dark_concrete_small_tile.json
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{ | ||
"variants": { | ||
"": { | ||
"model": "gtceu:block/dark_concrete_small_tile" | ||
} | ||
} | ||
} |
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src/generated/resources/assets/gtceu/blockstates/dark_concrete_tile.json
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{ | ||
"variants": { | ||
"": { | ||
"model": "gtceu:block/dark_concrete_tile" | ||
} | ||
} | ||
} |
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{ | ||
"variants": { | ||
"": { | ||
"model": "gtceu:block/foam" | ||
} | ||
} | ||
} |
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src/generated/resources/assets/gtceu/blockstates/gray_lamp.json
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{ | ||
"variants": { | ||
"": { | ||
"model": "gtceu:block/gray_lamp" | ||
} | ||
} | ||
} |
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src/generated/resources/assets/gtceu/blockstates/green_lamp.json
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{ | ||
"variants": { | ||
"": { | ||
"model": "gtceu:block/green_lamp" | ||
} | ||
} | ||
} |
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src/generated/resources/assets/gtceu/blockstates/light_blue_lamp.json
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{ | ||
"variants": { | ||
"": { | ||
"model": "gtceu:block/light_blue_lamp" | ||
} | ||
} | ||
} |
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src/generated/resources/assets/gtceu/blockstates/light_concrete.json
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{ | ||
"variants": { | ||
"": { | ||
"model": "gtceu:block/light_concrete" | ||
} | ||
} | ||
} |
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src/generated/resources/assets/gtceu/blockstates/light_concrete_bricks.json
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{ | ||
"variants": { | ||
"": { | ||
"model": "gtceu:block/light_concrete_bricks" | ||
} | ||
} | ||
} |
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src/generated/resources/assets/gtceu/blockstates/light_concrete_cobblestone.json
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{ | ||
"variants": { | ||
"": { | ||
"model": "gtceu:block/light_concrete_cobblestone" | ||
} | ||
} | ||
} |
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src/generated/resources/assets/gtceu/blockstates/light_concrete_small_tile.json
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{ | ||
"variants": { | ||
"": { | ||
"model": "gtceu:block/light_concrete_small_tile" | ||
} | ||
} | ||
} |
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src/generated/resources/assets/gtceu/blockstates/light_concrete_tile.json
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{ | ||
"variants": { | ||
"": { | ||
"model": "gtceu:block/light_concrete_tile" | ||
} | ||
} | ||
} |
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src/generated/resources/assets/gtceu/blockstates/light_gray_lamp.json
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{ | ||
"variants": { | ||
"": { | ||
"model": "gtceu:block/light_gray_lamp" | ||
} | ||
} | ||
} |
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src/generated/resources/assets/gtceu/blockstates/lime_lamp.json
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{ | ||
"variants": { | ||
"": { | ||
"model": "gtceu:block/lime_lamp" | ||
} | ||
} | ||
} |
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src/generated/resources/assets/gtceu/blockstates/magenta_lamp.json
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{ | ||
"variants": { | ||
"": { | ||
"model": "gtceu:block/magenta_lamp" | ||
} | ||
} | ||
} |
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src/generated/resources/assets/gtceu/blockstates/marble.json
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{ | ||
"variants": { | ||
"": [ | ||
{ | ||
"model": "gtceu:block/marble" | ||
}, | ||
{ | ||
"model": "gtceu:block/marble", | ||
"y": 180 | ||
}, | ||
{ | ||
"model": "gtceu:block/marble_mirrored" | ||
}, | ||
{ | ||
"model": "gtceu:block/marble_mirrored", | ||
"y": 180 | ||
} | ||
] | ||
} | ||
} |
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src/generated/resources/assets/gtceu/blockstates/marble_bricks.json
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{ | ||
"variants": { | ||
"": { | ||
"model": "gtceu:block/marble_bricks" | ||
} | ||
} | ||
} |
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src/generated/resources/assets/gtceu/blockstates/marble_cobblestone.json
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{ | ||
"variants": { | ||
"": { | ||
"model": "gtceu:block/marble_cobblestone" | ||
} | ||
} | ||
} |
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src/generated/resources/assets/gtceu/blockstates/marble_small_tile.json
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{ | ||
"variants": { | ||
"": { | ||
"model": "gtceu:block/marble_small_tile" | ||
} | ||
} | ||
} |
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src/generated/resources/assets/gtceu/blockstates/marble_tile.json
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{ | ||
"variants": { | ||
"": { | ||
"model": "gtceu:block/marble_tile" | ||
} | ||
} | ||
} |
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src/generated/resources/assets/gtceu/blockstates/mossy_dark_concrete_bricks.json
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{ | ||
"variants": { | ||
"": { | ||
"model": "gtceu:block/mossy_dark_concrete_bricks" | ||
} | ||
} | ||
} |
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