Added a new shape category (glow), and new graphic category registered with item IDs that are different from other shpes and come with light value. This allows for better visual effects by modifying the configuration settings based on the item ID in the presence of shader #27
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name: Build and test | |
on: | |
pull_request: | |
branches: [ master, main ] | |
push: | |
branches: [ master, main ] | |
jobs: | |
build-and-test: | |
uses: GTNewHorizons/GTNH-Actions-Workflows/.github/workflows/build-and-test.yml@master | |
secrets: inherit |