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Get-Started Docs pass #133
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Get-Started Docs pass #133
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… Godot", to avoid implying that Flax's C# support was not fully feature complete, but just more than Godot.
… clarity and for a native English feel.
…ood English feel.
.vscode/settings.json
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Please remove that file from PR. I'll add vscode folder to git ignore.
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I believe I have done so now.
* **Binaries** - compiled game scripts binaries | ||
* **Cache** - editor local cache folder, buid cache, used for thumbnails, game cooker cache and other temporary files | ||
* **Content** - contains all the game assets (models, textures, settings, etc.) | ||
* **SceneData** - dedicated directory for the [private scene assets](scenes/scene-data.md) | ||
* **Shaders** - auto-improted shaders assets (from source) | ||
* **GameSettings.json** - fixed location for the game settings asset | ||
* **Logs** - contains editor log files (and crash dumps) | ||
* **Screenshots** - contains screenshot files (`.png` format) you took in editor (use the `F12` key) | ||
* **Source** - contains all game script files (C++ and C# scripts) organized into modules | ||
* **Shaders** - shader source files | ||
* **<GameModule>** - subfolder with game module code | ||
* **<GameModule>.Build.cs** - game module build script | ||
* **GameTarget.Build.cs** - game target build configuration script | ||
* **GameEditorTarget.Build.cs** - editor target build configuration script | ||
* **<project_name>.sln** - project scripts solution file, open it with Visual Studio | ||
* **<project_name>.flaxproj** - project description and metadata file (used by editor and launcher) | ||
* **Binaries** - compiled game scripts binaries | ||
* **Cache** - editor local cache folder, build cache, used for thumbnails, game cooker cache and other temporary files | ||
* **Content** - contains all the game assets (models, textures, settings, etc.) | ||
* **SceneData** - dedicated directory for the [private scene assets](scenes/scene-data.md) | ||
* **Shaders** - auto-imported shaders assets (from source) | ||
* **GameSettings.json** - fixed location for the game settings asset | ||
* **Logs** - contains editor log files (and crash dumps) | ||
* **Screenshots** - contains screenshot files (`.png` format) you took in editor (use the `F12` key) | ||
* **Source** - contains all game script files (C++ and C# scripts) organized into modules | ||
* **Shaders** - shader source files | ||
* **<GameModule>** - subfolder with game module code | ||
* **<GameModule>.Build.cs** - game module build script | ||
* **GameTarget.Build.cs** - game target build configuration script | ||
* **GameEditorTarget.Build.cs** - editor target build configuration script | ||
* **<project_name>.sln** - project scripts solution file, open it with Visual Studio | ||
* **<project_name>.flaxproj** - project description and metadata file (used by editor and launcher) |
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Indentation should preserve some subfolders such as SceneData
and Shaders
which should go under Content
in a tree list.
@@ -17,15 +17,17 @@ You can also add new actors using a Context Menu in a *Scene* window. Right-clic | |||
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![Scene Window Spawn Actor](media/context-menu-spawning.jpg) | |||
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## Placing actors using Drag and Drop | |||
## Placing actors from the Content Browser using Drag and Drop |
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Content Window not Browser
manual/toc.md
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I'd leave this file without adding those newlines so it's smaller and easier to scroll/edit.
Improved all .md files under Get-Started for clarity, informational consistency, and native English feel.