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Create CompositeAppState.java (jMonkeyEngine#2193)
A composite app state which auto manages child app states.
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jme3-core/src/main/java/com/jme3/app/state/CompositeAppState.java
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/* | ||
* | ||
* Copyright (c) 2014-2024 jMonkeyEngine | ||
* Copied with Paul Speed's permission from: https://github.com/Simsilica/SiO2 | ||
* All rights reserved. | ||
* | ||
* Redistribution and use in source and binary forms, with or without | ||
* modification, are permitted provided that the following conditions | ||
* are met: | ||
* | ||
* 1. Redistributions of source code must retain the above copyright | ||
* notice, this list of conditions and the following disclaimer. | ||
* | ||
* 2. Redistributions in binary form must reproduce the above copyright | ||
* notice, this list of conditions and the following disclaimer in | ||
* the documentation and/or other materials provided with the | ||
* distribution. | ||
* | ||
* 3. Neither the name of the copyright holder nor the names of its | ||
* contributors may be used to endorse or promote products derived | ||
* from this software without specific prior written permission. | ||
* | ||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS | ||
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT | ||
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS | ||
* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE | ||
* COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, | ||
* INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR | ||
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) | ||
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, | ||
* STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) | ||
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED | ||
* OF THE POSSIBILITY OF SUCH DAMAGE. | ||
*/ | ||
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package com.jme3.app.state; | ||
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import com.jme3.app.Application; | ||
import com.jme3.util.SafeArrayList; | ||
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/** | ||
* An AppState that manages a set of child app states, making sure | ||
* they are attached/detached and optional enabled/disabled with the | ||
* parent state. | ||
* | ||
* @author Paul Speed | ||
*/ | ||
public class CompositeAppState extends BaseAppState { | ||
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private final SafeArrayList<AppStateEntry> states = new SafeArrayList<>(AppStateEntry.class); | ||
private boolean childrenEnabled; | ||
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/** | ||
* Since we manage attachmend/detachment possibly before | ||
* initialization, we need to keep track of the stateManager we | ||
* were given in stateAttached() in case we have to attach another | ||
* child prior to initialization (but after we're attached). | ||
* It's possible that we should actually be waiting for initialize | ||
* to add these but I feel like there was some reason I did it this | ||
* way originally. Past-me did not leave any clues. | ||
*/ | ||
private AppStateManager stateManager; | ||
private boolean attached; | ||
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public CompositeAppState( AppState... states ) { | ||
for( AppState a : states ) { | ||
this.states.add(new AppStateEntry(a, false)); | ||
} | ||
} | ||
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private int indexOf( AppState state ) { | ||
for( int i = 0; i < states.size(); i++ ) { | ||
AppStateEntry e = states.get(i); | ||
if( e.state == state ) { | ||
return i; | ||
} | ||
} | ||
return -1; | ||
} | ||
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private AppStateEntry entry( AppState state ) { | ||
for( AppStateEntry e : states.getArray() ) { | ||
if( e.state == state ) { | ||
return e; | ||
} | ||
} | ||
return null; | ||
} | ||
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protected <T extends AppState> T addChild( T state ) { | ||
return addChild(state, false); | ||
} | ||
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protected <T extends AppState> T addChild( T state, boolean overrideEnable ) { | ||
if( indexOf(state) >= 0 ) { | ||
return state; | ||
} | ||
states.add(new AppStateEntry(state, overrideEnable)); | ||
if( attached ) { | ||
stateManager.attach(state); | ||
} | ||
return state; | ||
} | ||
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protected void removeChild( AppState state ) { | ||
int index = indexOf(state); | ||
if( index < 0 ) { | ||
return; | ||
} | ||
states.remove(index); | ||
if( attached ) { | ||
stateManager.detach(state); | ||
} | ||
} | ||
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protected <T extends AppState> T getChild( Class<T> stateType ) { | ||
for( AppStateEntry e : states.getArray() ) { | ||
if( stateType.isInstance(e.state) ) { | ||
return stateType.cast(e.state); | ||
} | ||
} | ||
return null; | ||
} | ||
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protected void clearChildren() { | ||
for( AppStateEntry e : states.getArray() ) { | ||
removeChild(e.state); | ||
} | ||
} | ||
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@Override | ||
public void stateAttached( AppStateManager stateManager ) { | ||
this.stateManager = stateManager; | ||
for( AppStateEntry e : states.getArray() ) { | ||
stateManager.attach(e.state); | ||
} | ||
this.attached = true; | ||
} | ||
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@Override | ||
public void stateDetached( AppStateManager stateManager ) { | ||
// Reverse order | ||
for( int i = states.size() - 1; i >= 0; i-- ) { | ||
stateManager.detach(states.get(i).state); | ||
} | ||
this.attached = false; | ||
this.stateManager = null; | ||
} | ||
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protected void setChildrenEnabled( boolean b ) { | ||
if( childrenEnabled == b ) { | ||
return; | ||
} | ||
childrenEnabled = b; | ||
for( AppStateEntry e : states.getArray() ) { | ||
e.setEnabled(b); | ||
} | ||
} | ||
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/** | ||
* Overrides the automatic synching of a child's enabled state. | ||
* When override is true, a child will remember its old state when | ||
* the parent's enabled state is false so that when the parent is | ||
* re-enabled the child can resume its previous enabled state. This | ||
* is useful for the cases where a child may want to be disabled | ||
* independent of the parent... and then not automatically become | ||
* enabled just because the parent does. | ||
* Currently, the parent's disabled state always disables the children, | ||
* too. Override is about remembering the child's state before that | ||
* happened and restoring it when the 'family' is enabled again as a whole. | ||
*/ | ||
public void setOverrideEnabled( AppState state, boolean override ) { | ||
AppStateEntry e = entry(state); | ||
if( e == null ) { | ||
throw new IllegalArgumentException("State not managed:" + state); | ||
} | ||
if( override ) { | ||
e.override = true; | ||
} else { | ||
e.override = false; | ||
e.state.setEnabled(isEnabled()); | ||
} | ||
} | ||
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@Override | ||
protected void initialize(Application app) { | ||
} | ||
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@Override | ||
protected void cleanup(Application app) { | ||
} | ||
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@Override | ||
protected void onEnable() { | ||
setChildrenEnabled(true); | ||
} | ||
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@Override | ||
protected void onDisable() { | ||
setChildrenEnabled(false); | ||
} | ||
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private class AppStateEntry { | ||
AppState state; | ||
boolean enabled; | ||
boolean override; | ||
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public AppStateEntry( AppState state, boolean overrideEnable ) { | ||
this.state = state; | ||
this.override = overrideEnable; | ||
this.enabled = state.isEnabled(); | ||
} | ||
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public void setEnabled( boolean b ) { | ||
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if( override ) { | ||
if( b ) { | ||
// Set it to whatever its enabled state | ||
// was before going disabled last time. | ||
state.setEnabled(enabled); | ||
} else { | ||
// We are going to set enabled to false | ||
// but keep track of what it was before we did | ||
// that | ||
this.enabled = state.isEnabled(); | ||
state.setEnabled(false); | ||
} | ||
} else { | ||
// Just synch it always | ||
state.setEnabled(b); | ||
} | ||
} | ||
} | ||
} | ||
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