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2D Point-and-click adventure game engine based on SDL
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Droggelbecher/Grail
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What is Grail? ============== Grail aims to be a complete engine for developing old school point-and-click 2D adventure games. It aims to be screen platform- and resolution independant and easy to use and to extend. Read more about what grail is and what it aims to be at http://leetless.de/grail.html Compiling ========= Under Linux ----------- First make sure you have all the development libraries listed in doc/dependencies.txt installed. Change your working directory to the directory that contains this README file and type: cmake -G "Unix Makefiles" make Obviously you need cmake for this to work. For library dependencies refer to doc/dependencies.txt The code should compile and run under Windows as well though due to the lack of a package manager its lots more work to collect all the dependencies, install a compiler and so on. When the code is mature enough for release we will publish ready-to-run binary files for Windows. Running ======= The demo application is located in the demo/ folder. Change your working directory to the directory that contains the demo folder and type (after compiling): runtime/grail_runtime demo/ Don't expect too much yet, its all still WIP.
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2D Point-and-click adventure game engine based on SDL
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