This is a rewrite of Ancient Warfare mod for Minecraft for Minecraft versions 1.12.x+.
Modules initially available will be:
-
Core (mandatory for all sub-modules)
-
Automation -- adds quarries, automated farms, tree-farms, etc.
-
NPCs -- adds workers, combat npcs. Complete faction-based NPC system for world-gen.
-
Structures -- the AW template system, packaged as a stand-alone. Has dynamically loaded plugins to handle interaction with other AW modules.
-
Vehicles -- Adds vehicles for transportation and warfare.
Latest and historical releases can be found on CurseForge.
In order to develop on this project you will need to:
-
Download the repository into a local folder.
-
Locate this folder, run
gradlew setupDecompWorkspace
(or./gradlew setupDecompWorkspace
). This sets up base minecraft and minecraftforge libraries and their dependencies. -
Run
gradlew idea
orgradlew eclipse
based on the IDE you use to setup project files.
At this point it should be completely setup to begin development.
Ancient Warfare 2.x - A mod for Minecraft Copyright (C) 2013-2015 Shadowmage
This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with this program. If not, see http://www.gnu.org/licenses/.