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Releases: CarJem/ManiacEditor-GenerationsEdition

Release 20.9.12.0

13 Sep 01:02
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LOTS AND LOTS OF GOODIES AND FIXES!
This build is a lot more stabilized than the other builds as of late.

Release 20.9.7.0

07 Sep 21:24
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  • Reverted to the Old Rendering System
  • Couple of Unnamed Features Tweaks or Implemented or Removed (it's been awhile guys)

Version 20.5.21.0 (Lazy Update Version)

21 May 21:19
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Pre-release

This version is not in the updater, because I have not had time to test this release extensively. This release also doesn't have a change log due to my laziness.

(This version includes the latest RSDK Animation Editor v2.1)

Update 20.4.1.0

01 Apr 23:00
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Update 20.4.1.0 Pre-release
Pre-release

Large Amounts of Bugs Have Been Fixed and Optimizations have been Made, this is not a final stable release however, that will still take more time. Also, no installer this time, everything is contained within the zip file attached

Version 20.2.17.7 Nightly (Before Rendering Changes, Best Option)

18 Feb 02:19
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Hotfix Changes:
MAJOR Bug Fix Related to Being Unable to add Data Directories to the Editor!
(Thanks to Alpha#9703 of Discord for Discovery)

Previous Changes:

  • Further Improvements to the Installer
  • Drastically Improved Scene/Data Directory Loading
  • Scene Files can now be loaded without a Data Directory
  • Splines can Now FINALLY be turned into actual objects in-game
  • QOL Improvements to Many GUI's
  • Fixed Several Random Errors and Crashes
  • Reworked the EditorEntities Class to be Far More Reliable and Less Likely to Cause Duplicate Slot ID Problems!
  • Upgraded the Recent Items from the INI format to the JSON format
  • Removed More Uneeded Code

WARNING:
Optimizations Being Made EVERYWHERE RAPIDLY, please make sure you be EXTREMELY CAUTIOUS and MAKE BACKUPS OF EVERYTHING!

Version 20.2.17.0 Nightly

18 Feb 00:14
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Pre-release
  • Further Improvements to the Installer
  • Drastically Improved Scene/Data Directory Loading
  • Scene Files can now be loaded without a Data Directory
  • Splines can Now FINALLY be turned into actual objects in-game
  • QOL Improvements to Many GUI's
  • Fixed Several Random Errors and Crashes
  • Reworked the EditorEntities Class to be Far More Reliable and Less Likely to Cause Duplicate Slot ID Problems!
  • Upgraded the Recent Items from the INI format to the JSON format
  • Removed More Unneeded Code

WARNING:
Optimizations Being Made EVERYWHERE RAPIDLY, please make sure you be EXTREMELY CAUTIOUS and MAKE BACKUPS OF EVERYTHING!

Version 20.2.14.0 Nightly

14 Feb 20:01
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Pre-release
  • Installer QOL Updates (More Options upon Installing!)
  • Overhauled the SharpDX Backend Further
  • FINALLY Uncapped the SharpDX Backend (Should allow more than 60FPS)
  • Fixed Some Glaring Oversights that We Either Tiny or Prevented the Editor from Starting at All
  • Improvements to Portable Mode
  • Improvements to the Light Theme
  • Testing a New Scene Loading Methodology (Just the Beginning)
  • Improvements to Debug Information HUD and Visual Changes

WARNING:
Optimizations Being Made EVERYWHERE RAPIDLY, please make sure you be EXTREMELY CAUTIOUS and MAKE BACKUPS OF EVERYTHING!

Version 20.2.7.0 Nightly

07 Feb 23:21
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Pre-release
  • Settings COMPLETELY Reworked Both in the UI and Internally (All users this update will have their settings reset)
  • Fixed Discord RPC being unable to be Disabled
  • Added Full Experimental DPI Integration to the Editor (for those with LARGE Monitors or Screen Sizes)
  • Plenty of QOL Updates Directly Related to the User Interface
  • Adjusted the Placement of Many Tools/View Options into two new Menu Categories (Layers / Entities)
  • Removed/Disabled a couple of Inactive, Unimplemented, or removed capabilities!
  • Portable Mode is Here to stay After all!

Next Up On My Bucket List of Stuff to do Next: (in no particular order)

  • Overhaul the Find and Replace Tool
  • Overhaul and Optimize the Scene/Level Loading Code (AND FIX ALL OF THE RANDOM ISSUES IN THE PROCESS)
  • Support for Import/Exporting other RSDK Levels (aka StageManiac)
  • Re-implement Parallax Viewer
  • Remove/Adjust how Certain Tools are Handled to reduce Clutter
  • Automatic Downloads for the Auto Updater
  • Fix Sonic Mania Lock On Functionality

WARNING:
Optimizations Being Made EVERYWHERE RAPIDLY, please make sure you be EXTREMELY CAUTIOUS and MAKE BACKUPS OF EVERYTHING!

20.2.5.0 Nightly

06 Feb 01:33
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20.2.5.0 Nightly Pre-release
Pre-release
  • Re-implemented the Debug/Status HUD (WIP) (Toggle with F3)
  • Fixed Crashes related to Undo/Redo or Any Major Action
  • More Code Refactored/Adjusted

WARNING:
Optimizations Being Made EVERYWHERE RAPIDLY, please make sure you be EXTREMELY CAUTIOUS and MAKE BACKUPS OF EVERYTHING!

20.2.3.0 Nightly

04 Feb 03:06
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20.2.3.0 Nightly Pre-release
Pre-release
  • Finally Finished the Majority of Code Refactoring (still a little bit more to do; but it's mostly done now)
  • Fixed a VERY OLD issue related to Entity textures being squashed before rendering!
  • Several UI Adjustments
  • Several Theming Adjustments
  • Fixed Broken Show Tile ID Mode
  • Fixed Some Broken Default Configuration Logic
  • Happy to be Working on Maniac Editor Again Now

WARNING:
Optimizations Being Made EVERYWHERE RAPIDLY, please make sure you be EXTREMELY CAUTIOUS and MAKE BACKUPS OF EVERYTHING!