-
Notifications
You must be signed in to change notification settings - Fork 97
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Save machine state #1579
base: unstable
Are you sure you want to change the base?
Save machine state #1579
Conversation
Syncing from original.
Also takes care of quantum tanks and fluid input/output hatches.
Including fluid/item auto-output setting, and fluid output tank (the input tank is handled by the parent class).
Either when placing a harvested machine that had covers, or when adjusting the main facing of a machine with a wrench.
Machines should not keep their contents when broken. |
I wonder how @leagris will react to that. Personally, I don't insist on it, since there are other mods that provide ways to move machines while keeping inventory, such as Mekanism cardboard boxes and apparently the DartCraft Force Wrench (and possibly others that I'm less familiar with). I guess I should trim this down to just the cover rotation part? |
I just react that dropping fluid inventory on harvest just make the plunger and similar devices totally useless. |
See #1576
Allows machines to save more state than before when harvested (they already saved covers, paint, and some other things):