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Various KNPC fixes and tweaks #2714

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About The Pull Request

"Improves" KNPC code and pathfinding a bit, the mainly being how climbable objects are handled. It also stops them from just leaving their leaving guns on the ground after they've climbed a table or something else.

Why It's Good For The Game

More challenging "smarter" npc behaviour can be more fun, and to balance it out making them a bit slower at shooting etc. to avoid a squad of them instantly gunning people down.

Changelog

🆑
add: Added knpcs to the ghost orbit menu under the npc section
balance: made knpcs take actions a bit slower
fix: fixed inflatable walls not having a range check on their deployment
code: made knpcs use human procs instead of forcemoving things around constantly
refactor: refactored knpc climbing
/:cl:

multi-z npc paths, inflatable wall range check, knpcs in poi list, first attempt at fixing pathing firedoors
Makes barricades climbable in general (and stops you being able to climb into walls with them)
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code/__HELPERS/path.dm Outdated Show resolved Hide resolved
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