Various KNPC fixes and tweaks #2714
Open
+112
−58
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About The Pull Request
"Improves" KNPC code and pathfinding a bit, the mainly being how climbable objects are handled. It also stops them from just leaving their leaving guns on the ground after they've climbed a table or something else.
Why It's Good For The Game
More challenging "smarter" npc behaviour can be more fun, and to balance it out making them a bit slower at shooting etc. to avoid a squad of them instantly gunning people down.
Changelog
🆑
add: Added knpcs to the ghost orbit menu under the npc section
balance: made knpcs take actions a bit slower
fix: fixed inflatable walls not having a range check on their deployment
code: made knpcs use human procs instead of forcemoving things around constantly
refactor: refactored knpc climbing
/:cl: