Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Ju Jitsu Update [REDO] #2454

Merged
merged 11 commits into from
Sep 21, 2023
Merged

Ju Jitsu Update [REDO] #2454

merged 11 commits into from
Sep 21, 2023

Conversation

BlueHNT
Copy link
Contributor

@BlueHNT BlueHNT commented Jun 20, 2023

About The Pull Request

Ju Jitsu has some ups and downs. Some shit is way too op and the other than just being there for the sake of being there...

Important info:

|| DD -> DG ||
Changed the combo for the 2 tap lockdown move from DD to DG so you cannot spam it while on the ground for crutch victories. I also changed it from 7s stun to 2s stun and 5s knockdown so it's not an Insta win button in every single case.

|| DHHG -> HHG ||
Changed the combo from 4 to 3 as it was being overlooked and it didn't warrant being a 4 move in the first place as it had nothing unique other than displacement going for it. It now also deals some oxy damage and drops things in hands.

new DHGG
New move, armlock the concept is quite simple, throw yourself down with the perp for extended stun period at the cost of your mobility for a bit. You can followup with stamina locking one of his arms [Target arm and punch him] so he drops item in hand or grab him by the neck [grab intent].

new Chokehold
New addition, while you hold someone by the neck you can chokehold him to give yourself some time to cuff the lad while he's taking a short nap.

I was a tiny bit worried about the balancing of this, but you do have to get him into a neck grab in the first place which you can only do while struggling a lot beforehand or pulling off a 4 move.

Why It's Good For The Game

Seccie CQC had something op, something weak. This kit should feel a bit more full and less insta stun and move towards at least somewhat fair combat from just unfair.

as a bonus the seccie literally can't just counter you pushing him into a wall no more by spamming disarms...

Changelog

🆑
add: Added new Ju Jitsu move
tweak: Tweaked Ju Jitsu
/:cl:

Copy link
Contributor

@Bokkiewokkie Bokkiewokkie left a comment

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

I'm denying the new combat move entirely, see my comments on the other changes for how I think about them.
You can already disarm people with disarm intent if you really want to, and after bringing back stun combat sec is already very strong in close quarters, so a buff is not needed right now.

nsv13/code/modules/jobs/security/martial_art.dm Outdated Show resolved Hide resolved
nsv13/code/modules/jobs/security/martial_art.dm Outdated Show resolved Hide resolved
@BlueHNT BlueHNT changed the title Ju Jitsu improvements Ju Jitsu Update [REDO] Jul 19, 2023
@Bokkiewokkie Bokkiewokkie linked an issue Aug 12, 2023 that may be closed by this pull request
@Bokkiewokkie Bokkiewokkie merged commit dc2d54c into BeeStation:master Sep 21, 2023
9 checks passed
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

Successfully merging this pull request may close these issues.

Ju Jitsu permanent slowdown issue
3 participants