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Ready Java Lighting #302

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32 changes: 22 additions & 10 deletions amulet/level/formats/anvil_world/format.py
Original file line number Diff line number Diff line change
Expand Up @@ -495,12 +495,12 @@ def pre_save_operation(
except StopIteration as e:
height_changed = e.value

# light = self._calculate_light(level, changed_chunks)
# try:
# while True:
# yield next(light) / 2
# except StopIteration as e:
# light_changed = e.value
light = self._calculate_light(level, changed_chunks)
try:
while True:
yield next(light) / 2
except StopIteration as e:
light_changed = e.value

return height_changed # or light_changed

Expand Down Expand Up @@ -539,20 +539,32 @@ def _calculate_light(
changed = False
if level.level_wrapper.version < 1934:
# the version may be less than 1934 but is at least 1924
# calculate the light values
# TODO need to calculate the light values for 1,12 > 1.13.
# for i, (dimension, cx, cz) in enumerate(chunks):
# try:
# chunk = level.get_chunk(cx, cz, dimension)
# except ChunkLoadError:
# pass
# else:
# changed_ = False
# changed_ |= chunk.misc.pop("block_light", None) is not None
# changed_ |= chunk.misc.pop("sky_light", None) is not None
# if changed_:
# changed = True
# chunk.changed = True
# yield i / chunk_count
pass
# TODO
else:
# the game will recalculate the light levels
# applies to versions (19w08b) 1934 to 3949 (1.21.Pre2)
for i, (dimension, cx, cz) in enumerate(chunks):
try:
chunk = level.get_chunk(cx, cz, dimension)
except ChunkLoadError:
pass
else:
changed_ = False
changed_ |= chunk.misc.pop("block_light", None) is not None
changed_ |= chunk.misc.pop("sky_light", None) is not None
changed_ |= chunk.misc.pop("isLightOn", None) is not None
if changed_:
changed = True
chunk.changed = True
Expand Down
34 changes: 34 additions & 0 deletions amulet/level/interfaces/chunk/anvil/anvil_1934.py
Original file line number Diff line number Diff line change
@@ -1,17 +1,51 @@
from __future__ import annotations

from typing import List, Tuple, TYPE_CHECKING

if TYPE_CHECKING:
from amulet.api.chunk import Chunk

from amulet_nbt import CompoundTag, ByteTag

from .base_anvil_interface import ChunkDataType, ChunkPathType

from .anvil_1912 import Anvil1912Interface as ParentInterface


class Anvil1934Interface(ParentInterface):
isLightOn: ChunkPathType = (
"region",
[("Level", CompoundTag), ("isLightOn", ByteTag)],
ByteTag,
)
"""
Made lighting optional
Made game recalculate lighting
"""

def __init__(self):
super().__init__()
self._set_feature("light_optional", "true")

self._register_decoder(self._decode_islighton)
self._register_encoder(self._encode_islighton)

def _decode_islighton(
self, chunk: Chunk, data: ChunkDataType, floor_cy: int, height_cy: int
):
chunk.misc["isLightOn"] = self.get_layer_obj(
data, self.isLightOn, pop_last=True
)

def _encode_islighton(
self, chunk: Chunk, data: ChunkDataType, floor_cy: int, height_cy: int
):
self.set_layer_obj(
data,
self.isLightOn,
chunk.misc.get("isLightOn", None),
)
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@staticmethod
def minor_is_valid(key: int):
return 1934 <= key < 2203
Expand Down
2 changes: 1 addition & 1 deletion amulet/level/interfaces/chunk/anvil/anvil_2844.py
Original file line number Diff line number Diff line change
Expand Up @@ -57,7 +57,7 @@ class Anvil2844Interface(ParentInterface):
OldLevel: ChunkPathType = ("region", [("Level", CompoundTag)], CompoundTag)
Level: ChunkPathType = ("region", [], CompoundTag)
Sections: ChunkPathType = ("region", [("sections", ListTag)], ListTag)

isLightOn: ChunkPathType = ("region", [("isLightOn", ByteTag)], ByteTag)
Entities: ChunkPathType = ("region", [("entities", ListTag)], ListTag)
BlockEntities: ChunkPathType = ("region", [("block_entities", ListTag)], ListTag)
BlockTicks: ChunkPathType = ("region", [("block_ticks", ListTag)], ListTag)
Expand Down
2 changes: 1 addition & 1 deletion amulet/level/interfaces/chunk/anvil/anvil_na.py
Original file line number Diff line number Diff line change
Expand Up @@ -537,7 +537,7 @@ def _encode_ticks(ticks: Dict[BlockCoordinates, Tuple[str, int, int]]) -> ListTa
"t": IntTag(t),
"x": IntTag(x),
"y": IntTag(y),
"z": IntTag(x),
"z": IntTag(z),
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}
)
)
Expand Down