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FFWD dev to master, added warning receivers (laser/radar) #85

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merged 4 commits into from
Aug 11, 2023

Commits on Aug 7, 2023

  1. Fix missing offset

    PolySteam authored Aug 7, 2023
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  2. Merge pull request ACF-Team#84 from PolySteam/master-1

    Fix missing offset
    TwistedTail authored Aug 7, 2023
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Commits on Aug 10, 2023

  1. Fastforward dev to master, add warning receivers

    *Fastforward dev to master
    
    - Added radar/laser warning receivers
    These are capable of both telling that they are detected by their respective means, as well as provide a vague direction to the source
    
    -Laser warning receiver requires line of sight to the source, and needs the laser source to be pointed nearly on the unit before it returns, but it gives a rather accurate direction to it (nearest 2.5 degrees). This is also set off by the Wiremod laserpointer.
    
    -Radar warning receiver has the same requirements as a radar, and gives only a more vague direction (nearest 30 degrees) to the source. This is also set off by ACTIVE radar missiles, using their seek cone. This is NOT set off by missile-detecting radars, only targeting radars.
    
    Both of these receivers update on a rather slow basis compared to other components, at a whopping 500ms.
    LiddulBOFH committed Aug 10, 2023
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  2. Scrubby scrub

    Getting rid of a few unused variables, little bit of linter cleanup
    LiddulBOFH committed Aug 10, 2023
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