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ffd.h
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ffd.h
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///////////////////////////////////////////////////////////////////////////////
///
/// \file ffd.h
///
/// \brief Main routine of Fast Fluid Dynamics
///
/// \author Mingang Jin, Qingyan Chen
/// Purdue University
/// Wangda Zuo
/// University of Miami
///
/// \date 8/3/2013
///
///////////////////////////////////////////////////////////////////////////////
#ifndef _FFD_H
#define _FFD_H
#endif
#ifndef _DATA_STRUCTURE_H
#define _DATA_STRUCTURE_H
#include "data_structure.h"
#endif
#ifndef _FFD_DLL_H
#define FFD_DLL_H
#include "ffd_dll.h"
#endif
#ifndef _TIMING_H
#define _TIMING_H
#include "timing.h"
#endif
#ifndef _SOLVER_H
#define _SOLVER_H
#include "solver.h"
#endif
#ifndef _UTILITY_H
#define _UTILITY_H
#include "utility.h"
#endif
#ifndef _DATA_WRITER_H
#define _DATA_WRITER_H
#include "data_writer.h"
#endif
#ifndef _INITIALIZATION_H
#define _INITIALIZATION_H
#include "initialization.h"
#endif
#ifndef _VISUALIZATION_H
#define _VISUALIZATION_H
#include "visualization.h"
#endif
///////////////////////////////////////////////////////////////////////////////
/// Lanuch the FFD simulation through a thread
///
///\param p Pointer to the cosimulaiton data
///
///\return 0 if no error occurred
///////////////////////////////////////////////////////////////////////////////
#ifdef _MSC_VER //Windows
DWORD WINAPI ffd_thread(void *p);
#else //Linux
void ffd_thread(void *p);
#endif
///////////////////////////////////////////////////////////////////////////////
/// Main routine of FFD
///
///\para cosimulation Integer to identify the simulation type
///
///\return 0 if no error occurred
///////////////////////////////////////////////////////////////////////////////
int ffd(int cosimulation);
///////////////////////////////////////////////////////////////////////////////
/// Allcoate memory for variables
///
///\param para Pointer to FFD parameters
///
///\return No return needed
///////////////////////////////////////////////////////////////////////////////
int allocate_memory (PARA_DATA *para);
///////////////////////////////////////////////////////////////////////////////
/// GLUT display callback routines
///
///\return No return needed
///////////////////////////////////////////////////////////////////////////////
static void display_func(void);
///////////////////////////////////////////////////////////////////////////////
/// GLUT idle callback routines
///
///\return No return needed
///////////////////////////////////////////////////////////////////////////////
static void idle_func(void);
///////////////////////////////////////////////////////////////////////////////
/// GLUT keyboard callback routines
///
///\param key Chararcter of the key
///\param x X-position
///\param y Y-Positon
///
///\return No return needed
///////////////////////////////////////////////////////////////////////////////
static void key_func(unsigned char key, int x, int y);
///////////////////////////////////////////////////////////////////////////////
/// GLUT motion callback routines
///
///\param x X-position
///\param y Y-Positon
///
///\return No return needed
///////////////////////////////////////////////////////////////////////////////
static void motion_func(int x, int y);
///////////////////////////////////////////////////////////////////////////////
/// GLUT mouse callback routines
///
///\param button Button of the mouse
///\param x X-position
///\param y Y-Positon
///
///\return No return needed
///////////////////////////////////////////////////////////////////////////////
static void mouse_func(int button, int state, int x, int y);
///////////////////////////////////////////////////////////////////////////////
/// Open_glut_window --- open a glut compatible window and set callbacks
///
///\return No return needed
///////////////////////////////////////////////////////////////////////////////
static void open_glut_window();
///////////////////////////////////////////////////////////////////////////////
/// GLUT reshape callback routines
///
///\param width Width of the window
///\param height Height of the window
///
///\return No return needed
///////////////////////////////////////////////////////////////////////////////
static void reshape_func(int width, int height);