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README.md

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What's that?

Try to implement the usual functions of a classical 3D Jump'n run/Platformer game to JMonkeyEngine.

How to build

Manual

Clone the repo local and add at least following libaries to the class path:

  1. Java standard library (11+)
  2. jme3-core (3.5.2)
  3. jme3-desktop (3.5.2)
  4. jme3-effects (3.5.2)
  5. jme3-jogg (3.5.2)
  6. jme3-lwjgl (3.5.2)
  7. jme3-plugings (3.5.2)
  8. jme3-terrain (3.5.2)
  9. jme3-testdata (3.5.2)
  10. Minie (Recommend version 6.2, needs additional Heart (8.1.0), sim-math (1.5.0) and slf4j-api (1.7.32))
  11. jython (2.7.3)

Grandle

Use the Gradle script to set up the project automatic. (Thanks to Stephen Gold)

How to control

Current control input is

  1. WASD - Move
  2. Mouse - Move camera
  3. Left mouse button - Jump and read sign
  4. Right mouse button - Strike
  5. Mouse wheel - Zoom
  6. Tab - Console
  7. Q and E - Text box control (I wanna to change the control in the Future)