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3-createImageBitmap.html
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3-createImageBitmap.html
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>PureJS Video Element Capture</title>
</head>
<body>
<label for="interval">Time between images in seconds: </label>
<input id="interval" type="text" value="1" min="1" pattern="\d+">
<br>
<button id="start">Start</button>
<br>
<label for="hideVid">Hide video element: </label>
<input id="hideVid" type="checkbox">
<video autoplay muted playsinline></video>
<p>
Images captured: <span id="image_count">0</span>
</p>
<br>
<button id="stop" disabled>Stop & Show Images</button>
<div id="images"></div>
<script>
const startBtn = document.querySelector('button#start');
const stopBtn = document.querySelector('button#stop');
const hideVid = document.querySelector('input#hideVid')
const intervalSec = document.querySelector('input#interval');
const videoElem = document.querySelector('video');
const imageCountSpan = document.querySelector('span#image_count');
const imagesDiv = document.querySelector('div#images');
const storage = []; // Use this array as our database
let stream, captureInterval;
hideVid.onclick = () => videoElem.hidden = hideVid.checked;
startBtn.onclick = async () => {
startBtn.disabled = true;
stream = await navigator.mediaDevices.getUserMedia({video: true});
videoElem.onplaying = () => console.log("video playing stream:", videoElem.srcObject);
videoElem.srcObject = stream;
const interval = (parseInt(intervalSec.value) >= 1 ? intervalSec.value * 1: 1) * 1000;
captureInterval = setInterval(async ()=>{
const bitmap = await createImageBitmap(videoElem);
console.log(bitmap);
storage.push(bitmap);
imageCountSpan.innerText++;
}, interval);
stopBtn.disabled = false;
}
stopBtn.onclick = () => {
// stop capture
clearInterval(captureInterval);
// close the camera
stream.getTracks().forEach(track => track.stop());
// Display each image
async function showImages() {
const bitmap = storage.shift();
const width = bitmap.width;
const height = bitmap.height;
console.log(bitmap);
const canvas = document.createElement("canvas");
canvas.width = width;
canvas.height = height;
const ctx = canvas.getContext("bitmaprenderer");
ctx.transferFromImageBitmap(bitmap);
imagesDiv.appendChild(canvas);
if (storage.length > 0)
await showImages();
}
console.log("stored images");
showImages();
}
</script>
</body>
</html>